This link has been bookmarked by 21 people . It was first bookmarked on 20 Mar 2007, by doug_lss.
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furnisseMuch of the current research in second language acquisition (SLA) stresses the social aspect of language acquisition. Creating a learner-centered environment that a) fosters collaboration and communication, b) keeps learners motivated and on-task, and c)
CALL language learning teaching education MMORPGs world of Warcraft
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15 Apr 09
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30 Mar 09
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Ken NewquistMuch of the current research in second language acquisition (SLA) stresses the social aspect of language acquisition. Creating a learner-centered environment that a) fosters collaboration and communication, b) keeps learners motivated and on-task, and c)
games language wow mmorpg virtualworlds gaming research learning
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- At the moment, it is by far the most popular MMORPG and has a truly international scope with dedicated servers in the U.S., Europe and Asia.
- It allows for localization of the game into different languages.
- The structure of the game is similar to most MMORPGs.
I chose to focus on the game World of Warcraft for several reasons:
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Cherice MontgomeryDraws on research to suggests that MMORPGs are useful in TL acquisition b/c they are inherently contextualized, task-based, social, and require communication.
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