Yule Heibel on 2008-07-17
"information centralized under government control" could be corollary to this article's later description of the Windows on the World project, which subverts "information centralized under city planning departments"...?
Fascinating essay by Kazys Varnelis, which takes as its jumping off point the potential discrepancy between designing for "hard" stuff (whether factories, industrial production, or ...architecture/buildings) vs. designing for networked stuff and software and mobile technologies. After this initial set-up, Varnelis then quickly goes into describing some very specific site- and urban-intervention type projects that subvert the "hard" aspects of planning & building via software/ new technologies. The former points are not that difficult to address, using predictable interventions and affordances (see my notes/ annotations), but the latter are mind-blowing and difficult to contain within predictability.
We were captivated by an earlier work done in November 1980 entitled “Hole in Space” by Kit Galloway and Sherrie Rabinowitz. A “Public Communication Sculpture,” Hole in Space turned two walls, one at Los Angeles’s Century City Shopping Center and another at New York’s Lincoln Center, into two-way portals. Video cameras transmitted images from each site to the other where they were beamed, full size onto walls. Microphones and speakers facilitated audio transmissions.
Hole in Space lasted three nights. During the first night, encounters were casual and accidental. Many of the first visitors did not believe it was live or thought that the ghostly black and white spectres on the wall were actors on a nearby set. Disbelief soon gave way to the creation of a new social space, to the invention of games and the telling of jokes. As word spread, separated friends and family made arrangements to meet through the portals on the second evening. On the third night, after Hole in Space was featured on television news, so many people attempted to participate in this shared human experience that traffic ground to a halt and the experiment was forced to end by the authorities. Incredibly, Galloway and Rabinowitz's project is all but forgotten today.
Windows on the World proposes to site multiple portals in multiple cities to create a true world planetary network, based not on capital and planning but on chance encounters. Remixing Hole in Space and Guy Debord’s map of the “Naked City,” we propose a telematic dérive, with each portal becoming what the Situationists called a plaque tournante, a center, a place of exchange, a site where ambiance dominates and the power of planners to control our lives can be disrupted.
Windows on the World operates outside of commerce and planning. There is no advertisement. The project is at its strongest when it is by chance. Some portals are temporary, even hidden. Others are improbable or difficult to access. In a back alley in Prague is a portal to a zoo in Sao Paolo. From a dangerous street in the Bronx, a door opens onto the Champs-Elysees. Another portal, in Zurich, looks out onto a busy railroad yard in Rotterdam.
Expenses are relatively small: each portal needs only a video projector, amplifier, speakers, microphone, webcam, computer, and a wireless link. Portals will be operated by groups following the model of, and in conjunction with the free wireless community networks that have sprung up worldwide. Connections can be easily made with free software and public servers.
This link has been bookmarked by 2 people . It was first bookmarked on 17 Jul 2008, by Yule Heibel.
Two examples tentatively suggest ways in which urbanism might take into account our radically changed environment. The first of these forces us to confront the invisible forces in our environment. The second proposes to warp the very fabric of the city.
Fascinating essay by Kazys Varnelis, which takes as its jumping off point the potential discrepancy between designing for "hard" stuff (whether factories, industrial production, or ...architecture/buildings) vs. designing for networked stuff and software and mobile technologies. After this initial set-up, Varnelis then quickly goes into describing some very specific site- and urban-intervention type projects that subvert the "hard" aspects of planning & building via software/ new technologies. The former points are not that difficult to address, using predictable interventions and affordances (see my notes/ annotations), but the latter are mind-blowing and difficult to contain within predictability.
Yule Heibel on 2008-07-17
"information centralized under government control" could be corollary to this article's later description of the Windows on the World project, which subverts "information centralized under city planning departments"...?
Public Stiky Notes
Remember that iPhones/ iPods, etc. are all about the human hand: these are HANDheld devices. But then, for purposes of design, consider that the human hand is but synecdoche for the human being: these devices, manipulated by our hands, recreate our whole (virtual) being, from here to there. So, while they're designed for my hand, and I use only my hand to interact with them, they transmit, however, all of me (human being), albeit altered digitally, and conveyed in bits and pieces (or bytes and postings).
Architecture might take that aspect of good handheld design: it can design for humans (whole body); it can focus on the street / pedestrian interaction, on how people enter and exit the building, and how people use the building once they're inside; and it can focus on how people perceive the building from the outside (by using biophilic design principles and evolutionary psychology).
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