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All Annotations of [Preview]

saved byYule Heibel on 2008-07-17

  • the PC revolution simply never came in a country tied to a paradigm of information centralized under government control.
    • on 2008-07-17 Lampertina
      "information centralized under government control" could be corollary to this article's later description of the Windows on the World project, which subverts "information centralized under city planning departments"...?
  • Coinciding with the twin cultural ruptures of the dot.com crash and 9/11, Apple turned toward a studied minimalism, to designs that harkened back more to the Ulm School minimalism of Dieter Rams instead of conjuring a vision of the future. Dispensing with the notion that design is primarily a question of unprecedented form, these devices simply get out of the way so that individuals could use them.
    • on 2008-07-17 Lampertina
      "...get out of the way so that individuals could use them" is key, and in good urban buildings this might be matched by buildings that do a good job in how they "meet the street," creating / designing spaces or interactions that are good for people to use, so that it's not about the building as such, but about the user (pedestrian, urban dweller).
  • The iPhone
    • on 2008-07-17 Lampertina
      - note that this, like so many other devices crucial to our networked world, is a *handheld* device. See comments/ highlights further down...
  • Compare this to how today’s top architects think of computation in design, using advanced software to make ever-more-complex forms. The only debate seems to be whether these forms should be produced by scripts or whether they should be tweaked by hand to achieve a desired effect. This pursuit becomes an architectural equivalent of Moore’s law as each avant-garde designer tries to outdo the competition with a project previously impossible to build or model. Ultimately such a condition is unsustainable, producing research that has little day-to-day application and misses the point of a radically changed urban condition as much as the Soviet Union missed the PC revolution.
    • on 2008-07-17 Lampertina
      Immediately at the end of this highlight, Varnelis gets into Hertzian space, but I want to add the following before we leave the concrete world of city streets...
      Remember that iPhones/ iPods, etc. are all about the human hand: these are HANDheld devices. But then, for purposes of design, consider that the human hand is but synecdoche for the human being: these devices, manipulated by our hands, recreate our whole (virtual) being, from here to there. So, while they're designed for my hand, and I use only my hand to interact with them, they transmit, however, all of me (human being), albeit altered digitally, and conveyed in bits and pieces (or bytes and postings).

      Architecture might take that aspect of good handheld design: it can design for humans (whole body); it can focus on the street / pedestrian interaction, on how people enter and exit the building, and how people use the building once they're inside; and it can focus on how people perceive the building from the outside (by using biophilic design principles and evolutionary psychology).
  • We were captivated by an earlier work done in November 1980 entitled “Hole in Space” by Kit Galloway and Sherrie Rabinowitz. A “Public Communication Sculpture,” Hole in Space turned two walls, one at Los Angeles’s Century City Shopping Center and another at New York’s Lincoln Center, into two-way portals. Video cameras transmitted images from each site to the other where they were beamed, full size onto walls. Microphones and speakers facilitated audio transmissions.


    Hole in Space lasted three nights. During the first night, encounters were casual and accidental. Many of the first visitors did not believe it was live or thought that the ghostly black and white spectres on the wall were actors on a nearby set. Disbelief soon gave way to the creation of a new social space, to the invention of games and the telling of jokes. As word spread, separated friends and family made arrangements to meet through the portals on the second evening. On the third night, after Hole in Space was featured on television news, so many people attempted to participate in this shared human experience that traffic ground to a halt and the experiment was forced to end by the authorities. Incredibly, Galloway and Rabinowitz's project is all but forgotten today.

    • on 2008-07-17 Lampertina
      The Kit Galloway/ Sherrie Rabinowitz project, "Hole in Space," could well be an example of something that was too early, too ahead of its time...? Although, what's really interesting is that it was so popular: there was a hunger for it, but at some level the technological infrastructure wasn't there, or was too cumbersome / clunky to allow it to manifest in such a way that people gridlock didn't cause shutdown?