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  • lampertina
    Yule Heibel on 2008-07-17
    "information centralized under government control" could be corollary to this article's later description of the Windows on the World project, which subverts "information centralized under city planning departments"...?
  • lampertina
    Yule Heibel on 2008-07-17
    "...get out of the way so that individuals could use them" is key, and in good urban buildings this might be matched by buildings that do a good job in how they "meet the street," creating / designing spaces or interactions that are good for people to use, so that it's not about the building as such, but about the user (pedestrian, urban dweller).
  • lampertina
    Yule Heibel on 2008-07-17
    - note that this, like so many other devices crucial to our networked world, is a *handheld* device. See comments/ highlights further down...
  • lampertina
    Yule Heibel on 2008-07-17
    Immediately at the end of this highlight, Varnelis gets into Hertzian space, but I want to add the following before we leave the concrete world of city streets...
    Remember that iPhones/ iPods, etc. are all about the human hand: these are HANDheld devices. But then, for purposes of design, consider that the human hand is but synecdoche for the human being: these devices, manipulated by our hands, recreate our whole (virtual) being, from here to there. So, while they're designed for my hand, and I use only my hand to interact with them, they transmit, however, all of me (human being), albeit altered digitally, and conveyed in bits and pieces (or bytes and postings).

    Architecture might take that aspect of good handheld design: it can design for humans (whole body); it can focus on the street / pedestrian interaction, on how people enter and exit the building, and how people use the building once they're inside; and it can focus on how people perceive the building from the outside (by using biophilic design principles and evolutionary psychology).
  • lampertina
    Yule Heibel on 2008-07-17
    The Kit Galloway/ Sherrie Rabinowitz project, "Hole in Space," could well be an example of something that was too early, too ahead of its time...? Although, what's really interesting is that it was so popular: there was a hunger for it, but at some level the technological infrastructure wasn't there, or was too cumbersome / clunky to allow it to manifest in such a way that people gridlock didn't cause shutdown?

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