Michel Bauwens
Two examples tentatively suggest ways in which urbanism might take into account our radically changed environment. The first of these forces us to confront the invisible forces in our environment. The second proposes to warp the very fabric of the city.
P2P-Architecture P2P-Urbanism P2P
Public Stiky Notes
Remember that iPhones/ iPods, etc. are all about the human hand: these are HANDheld devices. But then, for purposes of design, consider that the human hand is but synecdoche for the human being: these devices, manipulated by our hands, recreate our whole (virtual) being, from here to there. So, while they're designed for my hand, and I use only my hand to interact with them, they transmit, however, all of me (human being), albeit altered digitally, and conveyed in bits and pieces (or bytes and postings).
Architecture might take that aspect of good handheld design: it can design for humans (whole body); it can focus on the street / pedestrian interaction, on how people enter and exit the building, and how people use the building once they're inside; and it can focus on how people perceive the building from the outside (by using biophilic design principles and evolutionary psychology).
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