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theplayethic.typepad.com/...new-school-base.html - Cached - Annotated View

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sarahsutter
Sarahsutter bookmarked on 2008-07-18 edgames pedagogy gameplay school games
  • “We are conceiving the school as a dynamic learning system that takes its cues from the way games are designed, shared and played,” said Katie Salen,Executive Director of the Gamelab Institute of Play. “All players in the school – teachers, students,parents and administrators – will be empowered to innovate using 21st century literacies that are native to games and design. This means learning to think about the   world as a set of in interconnected systems that can be affected or changed through action and choice, the ability to navigate complex information networks, the power to build worlds and tell stories, to see collaboration in competition, and communicate across diverse social spaces. It means that students and teachers will engage in their own learning in powerful ways.”
  • 6-12th grade public school
  • Students call
    themselves writers, designers, readers, performers,
    teachers, and students. The Institute calls them
    gamers.
  • researchers from fields as
    diverse as the learning sciences, literacy studies,
    computer science, and anthropology are seeing that
    games can and do affect how, when, and where kids
    learn.
  • allows
    young people to explore the learning space of games
    and game driven pedagogy and gives them a platform on
    which to build the technical, technological, artistic,
    cognitive, social, and linguistic skills they need to
    graduate from high school prepared for college and the
    world of work.
  • leveraging games and play as critical contexts
    for learning.

This link has been bookmarked by 3 people . It was first bookmarked on 18 Jul 2008, by Sarah Sutter.

  • 18 Jul 08
    • “We are conceiving the school as a dynamic learning system that takes its cues from the way games are designed, shared and played,” said Katie Salen,Executive Director of the Gamelab Institute of Play. “All players in the school – teachers, students,parents and administrators – will be empowered to innovate using 21st century literacies that are native to games and design. This means learning to think about the   world as a set of in interconnected systems that can be affected or changed through action and choice, the ability to navigate complex information networks, the power to build worlds and tell stories, to see collaboration in competition, and communicate across diverse social spaces. It means that students and teachers will engage in their own learning in powerful ways.”
    • 6-12th grade public school
    • 4 more annotations...
  • 09 Aug 07
  • 07 Aug 07
    ggrosseck
    Gabriela Grosseck

    New school based on computer gameplay

    Logo Startling news from a Play Ethic friend, Eric

    games twitter