This link has been bookmarked by 3 people . It was first bookmarked on 18 Jul 2008, by Sarah Sutter.
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18 Jul 08
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“We are conceiving the school as a dynamic learning system that takes its cues from the way games are designed, shared and played,” said Katie Salen,Executive Director of the Gamelab Institute of Play. “All players in the school – teachers, students,parents and administrators – will be empowered to innovate using 21st century literacies that are native to games and design. This means learning to think about the world as a set of in interconnected systems that can be affected or changed through action and choice, the ability to navigate complex information networks, the power to build worlds and tell stories, to see collaboration in competition, and communicate across diverse social spaces. It means that students and teachers will engage in their own learning in powerful ways.”
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6-12th grade public school
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Students call
themselves writers, designers, readers, performers,
teachers, and students. The Institute calls them
gamers. -
researchers from fields as
diverse as the learning sciences, literacy studies,
computer science, and anthropology are seeing that
games can and do affect how, when, and where kids
learn. -
allows
young people to explore the learning space of games
and game driven pedagogy and gives them a platform on
which to build the technical, technological, artistic,
cognitive, social, and linguistic skills they need to
graduate from high school prepared for college and the
world of work. -
leveraging games and play as critical contexts
for learning.
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09 Aug 07
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07 Aug 07
Gabriela GrosseckNew school based on computer gameplay
Logo Startling news from a Play Ethic friend, Eric
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