This link has been bookmarked by 6 people . It was first bookmarked on 28 Jul 2008, by eirepreneur.
-
13 Nov 10
-
10 Apr 09
-
SL's regular usership (die-hards, creators, social mavens) is no more than 20,000 which would not justify its business existence if it was an MMO-game play platform. I don't have any way to confirm these numbers, anyone out there have a more informed opinion?
-
-
28 Jul 08
-
IBM now has several full-time employees working on nothing but coding as part of the OpenSim team, and an Architecture Working Group made up of OpenSim, IBM, and LL devs meet on a regular basis.
-
Linden Lab is redesigning its own infra-structure to allow growth well beyond their existing technology. To wit, they want to design an interactive system of virtual worlds hosted by innumerable different companies and individuals which are compatible for login, teleportation and/or "walking" between worlds, avatar display, virtual property display, virtual property "ownership," virtual property building, currency exchange, group Instant Messaging and all the other features that make Second Life useful and enjoyable, while giving individual virtual world operators/owners/designers room to innovate and offer unique services and characteristics that complement and/or supplement the "core" Second Life features.
-
To suggest that Second LIfe is about to fail or be eclipsed is, well, silly. It is going to become the backbone of the virtual world internet.
-
-
21 Jun 08
-
10 Jun 08
-
06 Jun 08
Adam Crowe"If you could embed a small world into your Facebook page, why would you take all the trouble to go to a big alternate universe walled off from the web?"
virtuaworlds platforms serviceecologies socialdesign augmentationistsvsimmersionists
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.