This link has been bookmarked by 1 people . It was first bookmarked on 07 Feb 2008, by Nicolas.
-
07 Feb 08
-
Honestly, the solution is to recruit as many timezone as possible to counter. Part of the love between the goons and "the russians" (RA/AAA) is that the goons have 3 timezones, East/West coast American (our strongpoint), "Anzac" (australia, NZ, and asia), and "Euro" (Western Europe). We where however traditionally crap at Eastern europe timezones. RA however are absolute domination at this timezone. So it all works out well.
The solution to the war on sleep is a confluence of dreams.
-
Part of the demoralisation of ASCN before its defeat was a perception in ASCN that there was no safe places to discus strategy. BOB had guys on teamspeak, and tactical maneuvers would constantly be anticipated. This got pretty demoralising for them.
-
The problem and fascination with a sandbox is how every player has a different narrative - think of their story as a single thread moving across a very large space and time. Dave Rickey talked about this in comment earlier in the series. This is why I also think we need to - over time - pull our pants up a bit and try to apply the stories to larger understanding of what is going on.
-
Ultimately its about control of fun. Goons observed a year ago, that the winner of alliance wars ultimately is the team having the most fun. The downside is it means denying fun to the opponent. Propagandists oft talk about 'make the enemy miserable'. Theres actually something to that (as horrible as it sounds). To 'win eve' , you need to control space, you need to control time, and you need to control fun.
-
Standings are very complicated, but the primary things standings are used for are 1) visual identification of friend-or-foe by pilots and 2) automated FOF identification by game objects (for instance, telling POS guns who to fire at, or telling a station who is allowed to dock). In general, type 1 is determined by alliance standings, or if no alliance standing is set towards a particular pilot, by corp standings, or again if no standing is set, by personal standings. This means that if my corp has your corp set blue, but my alliance has your corp set red, I will see you with a red tag on your name and your ship.
-
I've heard a variant of this that goes as "you need to get them off their game" In this case what was meant was quite specific. It was made in recognition that very specific player niches have certain patterns of activity that they like to do. There are quite a few of 'em. To undermine a particular player group, you need to decode what they are about and as this reference meant it, you need to force them to play a different game from the one they like to engage in. The further you force them to play afield, so to speak, the more successful you will likely be in "winning."
-
In some repects EVE really is 'spreadsheets' online. Its not necesarily a relaxing game, and it not always 'fun'. But the compelling narrative thats being built communally by this big old community of dorks is what keeps me at it. Its our sandbox, and we are filling it with star trek. And loving it.
-
For those who have carefully read the series to date, one will note that there is a substantial gulf between most of the alliance players and those in the leadership cadre. This pattern is true for most mmorpgs but i think it is more complicated in Eve because of the different levels of organizations (corps/alliances/coalitions) and the wider range of ways they must interact in-game.
-
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.