This link has been bookmarked by 1 people . It was first bookmarked on 28 Mar 2007, by Nicolas.
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28 Mar 07
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And here you see the real difference between successful corporations in EVE and mediocre ones. The good ones have strict com discipline. This results in a more efficient way of fighting and better results in PvP and fleet battles.
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Yes, EVE has the new wing and squadron command options and I have acted as wing and squadron commander myself. But its mostly used to group support, capital, sniper, recon and close-combat ships into appropriate units BEFORE combat starts. To place them were they are most effective !! before !! the fighting starts. To jump as a unit to the system were the battle will take place.
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However, the onion owners I know prefer to use the fleet system. I know that one major alliance that been in the news recently, has wings specifically for support, and wings specifically for the objective. Thus although a single pilot is 'in charge', the wing commanders have say on what their group should be doing at any one time.
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All the people I talk to about EVE who know their onions, say that the imposed fleet structure is basically ignored, that commanders still command the whole fleet directly on teamspeak, and whomever has the most advantageous (in-game) leadership skills (aka gang-bonuses) are appointed as group/squad/etc leaders according to what gives the best boost to ship stats.
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Taking Eve Online as your example. Six months ago, all fleets were led by a single pilot as far as game mechanics go. 'Off' the commander of that fleet (by offensive action or through some unfortunate connection problem) and the fleet would most likely die.
It was not uncommon to see an overwhelming force literally annihilated by a smaller, more organised, force when this happened. The cries of despair are just as real, even if it is a virtual loss.
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