This link has been bookmarked by 7 people . It was first bookmarked on 07 Jul 2008, by Jonathan Duke.
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28 Nov 11
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Whypox first hits, they start saying 'Achoo,' and it interferes with their chat, which is obviously very important. So they are interested in finding out what it is and what they can do about it," in Whyville's Center for Dise
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17 Nov 11
Amanda DeNamurThis site has an article explaining to the public about how and why virtual worlds are becoming more and more prevalent among our youth. It specifically talks about a virtual world called Whyville. This virtual world is in fact educational and does a good job of inspiring kids to learn about math and science. The article then goes on describing even more useful and prevalent virtual worlds that are out there today.
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28 Oct 11
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inspire children to learn about math and science, among other subjects. Unlike most game software and social networks, which elicit negative associations for some parents and teachers, MUVEs are structured environments with rules for behavior, yet no pat formula for action
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In one example, kids who experienced "River City" found that people in densely populated tenements were much more likely to be stricken with the illness than wealthier people living farther apart. They sought to change variables in the city, such as adding more tenements, which the MUVE allows through administrators, but then one change set off a domino effect that didn't necessarily fix the city. The kids learned that because of the complexity of the world, it takes many changes to solve its problems.
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27 Oct 11
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Whyville's private universe is known as a multiuser virtual environment, or MUVE, a genre of software games created to inspire children to learn about math and science, among other subjects.
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MUVEs are structured environments with rules for behavior, yet no pat formula for action. Designed to provide problems to solve that don't involve slaying monsters, MUVEs compel kids to figure out the issues to succeed in the environments or have time to socialize.
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. That's because research has shown that kids engage deeply in virtual environments, gaining a conceptual and ethical understanding of school subjects, according to education experts.
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07 Jul 08
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