This link has been bookmarked by 8 people . It was first bookmarked on 25 Nov 2008, by dean groom.
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26 Mar 09
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08 Dec 08
Alison PopeLots of interesting things in here. Who knew Google had a virtual environment called Lively? Interesting to see an overall impression of virtual 'worlds' (described as a controversial term) failing as virtual 'life' envronments contrasted with successful uses as virtual learning environments
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Second Life may get much less press attention than it used to - Reuters has withdrawn its much-trumpeted Second Life correspondent - but it is still being used by many people as a space for socialising, experimentation and, of course, cartoon-like sexual encounters.
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Second Life and World of Warcraft are not really "worlds", whatever their proponents might claim.
They are sophisticated 3-D environments that allow for a much greater degree of engagement than other tools, and they offer tools for interaction and creative expression that browsers, chatrooms and e-mail do not. However, the grandiose terminology makes it too easy to dismiss their importance.
The organisers of ReLIVE08 seem to realise this. In her paper, Ms Robbins-Bell talked about virtual worlds, but the conference as a whole was concerned with "Researching Learning in Virtual Environments", a broader and far less confrontational term.
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27 Nov 08
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26 Nov 08
Cynthia GarretyRegular commentator Bill Thompson on how the classroom can make its way in the virtual world.
virtualworlds virtual trends technology sled sl secondlife second_life education
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25 Nov 08
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