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saved byJeremy Price on 2008-06-20

  • Oftentimes, the repeated iterations and feedback of the game help the gamer develop an ever firmer grasp of those principles. But in most learning, students don’t get that sort of feedback—they get one or two shots, and then they move onto the next thing.
  • Any interdisciplinary effort works against all those social and intellectual structures already in place.
  • the cognitive or learning challenge is the greater of the two. Institutes are easy to create. But a coherent set of learning principles that can be applied from introductory to expert situations, with a set of individuals who can agree on how and what needs to be debated to get students properly trained in a new type of thinking? Wow, that’s difficult
  • gameplay matters, a story and a convincing world matters, a set of problems and challenges matters, and getting that all to work together matters.