Joshua Macy's personal annotations on this page
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I’ve been following the debate about the so-called “Rule of Cool.” It’s a “TV Tropes” concept extended to RPGs by the Chatty DM, (original post “The Rule of Cool” here, and clarification “The Rule of Cool Takes Flak” here). A number of people gave it drive-by disses, but I think the most on topic one is from 6d6 Fireball, with Rule of Cool - Only for Idiots and Of Coolness and Idiocy.
In short, the Rule of Cool states “The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness. Stated another way, all but the most pedantic of viewers will forgive liberties with reality so long as the result is wicked sweet and/or awesome. This applies to the audience in general, as there will naturally be a different threshold for each individual in the group.”
This link has been bookmarked by 1 people . It was first bookmarked on 07 Jan 2009, by Joshua Macy.
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I’ve been following the debate about the so-called “Rule of Cool.” It’s a “TV Tropes” concept extended to RPGs by the Chatty DM, (original post “The Rule of Cool” here, and clarification “The Rule of Cool Takes Flak” here). A number of people gave it drive-by disses, but I think the most on topic one is from 6d6 Fireball, with Rule of Cool - Only for Idiots and Of Coolness and Idiocy.
In short, the Rule of Cool states “The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness. Stated another way, all but the most pedantic of viewers will forgive liberties with reality so long as the result is wicked sweet and/or awesome. This applies to the audience in general, as there will naturally be a different threshold for each individual in the group.”
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