This link has been bookmarked by 99 people . It was first bookmarked on 02 Mar 2006, by Bob schultz.
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Colleen Wainwrightdissection (ha ha ha) of famous cartoon characters
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John LeMasneyThese Icons are usually grotesquely distorted from the human form from which they derive. Being that they are so commonplace and accepted as existing I thought I would dissect them like science does to all living objects - trying to come to an understandi
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Sandra RosaA character study of 22 present and past cartoon characters
Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take -
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Fabio de MirandaStudies on the anatomy of common cartoon characters
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Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
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was oxygenI decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head
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A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
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A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character019s skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on display at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 Each one is 7.5 x 5.5 inches.
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A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character019s skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on display at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 Each one is 7.5 x 5.5 inches.
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12 Dec 04
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Skeletal Systems 25 images in this album Gallery: Michael Paulus A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character's skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on display at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 Each one is 7.5 x 5.5 inches. Contact me at mike@michaelpaulus.com if you have any questions or might like your own. Click on the link at the top, right of the page to view the rest of the site.
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x xSkeletons of cartoon characters.
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Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
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06 Dec 04
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Skeletal Systems 13 images in this album [login] Gallery: Michael Paulus navigate UP A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character’s skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on show at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 http://stumptowncoffee.com/cafes/belmont.html Each one is 7.5 x 5.5 inches. Here's a few of them.....
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Skeletal Systems 13 images in this album [login] Gallery: Michael Paulus navigate UP A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character’s skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on show at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 http://stumptowncoffee.com/cafes/belmont.html Each one is 7.5 x 5.5 inches. Here's a few of them.....
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Skeletal Systems 13 images in this album [login] Gallery: Michael Paulus navigate UP A character study of 22 present and past cartoon characters. Animation was the format of choice for children's television in the 1960s, a decade in which children's programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities. I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass. Each character resides on a translucent, hinged panel. When the panel is lifted the character’s skeletal structure is revealed giving each a certain validity and glimpse into its origins. Each panel is hand-drawn with archival ink and covered with an acrylic/acetate transparency. Twenty-two of these are currently on show at Stumptown Coffee/Belmont in Portland, Oregon the month of December 2004 http://stumptowncoffee.com/cafes/belmont.html Each one is 7.5 x 5.5 inches. Here's a few of them.....
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