Joshua Macy's personal annotations on this page
Jamused bookmarked
on 2009-02-11
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The game industry was, and still is,
distinctively hardcore. They generate their profits from
sequels and big blockbuster games. The developers are all
hardcore. The publishers are generally hardcore as well.
When a hardcore gamer looks at a
hardcore game, he sees sophistication, magnificence,
and, most important, art as if it were a mirror image
facing him. When a hardcore gamer looks as a casual game, he
sees simplicity, non-art, easiness, and, in
sum, a retardation of gaming. Hardcore view casual
games not as progress in gaming but as games tailor made for
gaming retards.
This link has been bookmarked by 3 people . It was first bookmarked on 23 Jul 2008, by Ricky Yean.
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The game industry was, and still is,
distinctively hardcore. They generate their profits from
sequels and big blockbuster games. The developers are all
hardcore. The publishers are generally hardcore as well.
When a hardcore gamer looks at a
hardcore game, he sees sophistication, magnificence,
and, most important, art as if it were a mirror image
facing him. When a hardcore gamer looks as a casual game, he
sees simplicity, non-art, easiness, and, in
sum, a retardation of gaming. Hardcore view casual
games not as progress in gaming but as games tailor made for
gaming retards.
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which is
why Blizzard puts on any business contract that its
developers will be free to make the games they want -
”People buy Nintendo and Blizzard games because of their
franchise worlds.” But other third party games have as rich
of a franchise world. “Nintendo and Blizzard have the money
to delay their games and perfect them. Most third parties do
not have that luxury.” While this is true, it raises the
question as to how Nintendo and Blizzard got to where they
are. They started small like everyone else and, at a time,
also didn’t have the money. - 6 more annotations...
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