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Joel Liu's personal annotations on this page

joel
Joel bookmarked on 2005-09-21 game innovation strategy
  • I'm looking for mirrors since my little academic game design site is currently
    out of bandwidth as a result of all the interest. 40% of my monthly bandwidth
    was eaten in roughly 30-minutes. Sweet
  • I’m still jet lagged from my recent trip overseas, but I managed to stay awake
    for the new Nintendo controller announcement. I must say that I’m feeling like
    an excited Japanese school boy waiting in line for the latest Dragon Quest.

This link has been bookmarked by 10 people . It was first bookmarked on 02 Mar 2006, by Joel Liu.

  • 18 Mar 09
  • 26 Jan 08
    • Hardcore genre addicts easily pay for themselves. On average they are willing to spend substantially more on games than the casual or the fringe gamer. When a genre becomes standardized, there is literally an explosion of revenue that comes from successfully tapping into a uniform set of needs. This scalability is a basic attribute of software and is a major mechanic behind hit making in the game industry.
    • Nintendo makes the majority of their money by leveraging their brand recognition during the early to mid-stages of a genre’s life cycle. The power of the Mario character can establish a Nintendo game as an early genre king and help tap into a new market segment for great profit. However, as they get later into the life cycle, the standardization of the genre mechanics and the intense demands of the hardcore population reduces the power of the brand.
    • 2 more annotations...
  • 04 Nov 05
  • 06 Oct 05
  • 23 Sep 05
  • rlpowell
    Robin Powell

    Very good essay on the life cycles of gaming markets.

    Gaming

  • 21 Sep 05
    • I’m still jet lagged from my recent trip overseas, but I managed to stay awake
      for the new Nintendo controller announcement. I must say that I’m feeling like
      an excited Japanese school boy waiting in line for the latest Dragon Quest.
    • I'm looking for mirrors since my little academic game design site is currently
      out of bandwidth as a result of all the interest. 40% of my monthly bandwidth
      was eaten in roughly 30-minutes. Sweet