Joel Liu's personal annotations on this page
Joel bookmarked
on 2005-09-21
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I'm looking for mirrors since my little academic game design site is currently
out of bandwidth as a result of all the interest. 40% of my monthly bandwidth
was eaten in roughly 30-minutes. Sweet -
I’m still jet lagged from my recent trip overseas, but I managed to stay awake
for the new Nintendo controller announcement. I must say that I’m feeling like
an excited Japanese school boy waiting in line for the latest Dragon Quest.
This link has been bookmarked by 10 people . It was first bookmarked on 02 Mar 2006, by Joel Liu.
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Hardcore genre addicts easily pay for themselves. On average they are willing to spend substantially more on games than the casual or the fringe gamer. When a genre becomes standardized, there is literally an explosion of revenue that comes from successfully tapping into a uniform set of needs. This scalability is a basic attribute of software and is a major mechanic behind hit making in the game industry.
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Nintendo makes the majority of their money by leveraging their brand recognition during the early to mid-stages of a genre’s life cycle. The power of the Mario character can establish a Nintendo game as an early genre king and help tap into a new market segment for great profit. However, as they get later into the life cycle, the standardization of the genre mechanics and the intense demands of the hardcore population reduces the power of the brand.
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Robin PowellVery good essay on the life cycles of gaming markets.
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I’m still jet lagged from my recent trip overseas, but I managed to stay awake
for the new Nintendo controller announcement. I must say that I’m feeling like
an excited Japanese school boy waiting in line for the latest Dragon Quest. -
I'm looking for mirrors since my little academic game design site is currently
out of bandwidth as a result of all the interest. 40% of my monthly bandwidth
was eaten in roughly 30-minutes. Sweet
-
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