Yule Heibel's personal annotations on this page
QUOTE
Adam Greenfield, a design director at Nokia, wrote one of the defining texts on the design and use of ubiquitous computing or 'ubicomp' called "Everyware" and is about to release a follow-up on urban environments and technology called "The city is here for you to use". In a recent talk he framed a number of ways in which the access to data about your surroundings that Hill describes will change our attitude towards the city. He posits that we will move from a city we browser and wander to a 'searchable, query-able' city that we can not only read, but write-to as a medium.
He states:
The bottom-line is a city that responds to the behaviour of its users in something close to real-time, and in turn begins to shape that behaviour.
Again, we're not so far away from what Archigram were examining in the 60's. Behaviour and information as the raw material to design cities with as much as steel, glass and concrete.
UNQUOTE
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The city of the future increases its role as an actor in our lives, affecting our lives. This of course, is a recurrent theme in science-fiction and fantasy.
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Back in our world, the exaggerated mega-city is going through a bit of bad patch. The bling'd up ultraskyscraping and bespoke island-terraforming of Dubai is on hold until capitalism reboots, and changes in political fortune have nixed the futuristic, ubicomp'd-up Arup-designed ecotopia of Dongtan in China.
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We are now a predominantly urban species, with over 50% of humanity living in a city. The overwhelming majority of these are not old post-industrial world cities such as London or New York, but large chaotic sprawls of the industrialising world such as the "maximum cities" of Mumbai or Guangzhou. Here the infrastructures are layered, ad-hoc, adaptive and personal - people there really are walking architecture, as Archigram said.
Hacking post-industrial cities is becoming a necessity also. The "shrinking cities" project is monitoring the trend in the west toward dwindling futures for cities such as Detroit and Liverpool.
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Jacobs claims that import replacement builds up local infrastructure, skills, and production. Jacobs also claims that the increased produce is exported to other cities, giving those other cities a new opportunity to engage in import replacement, thus producing a positive cycle of growth.
This link has been bookmarked by 9 people . It was first bookmarked on 21 Sep 2009, by Steve Ersinghaus.
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Yule HeibelQUOTE
Adam Greenfield, a design director at Nokia, wrote one of the defining texts on the design and use of ubiquitous computing or 'ubicomp' called "Everyware" and is about to release a follow-up on urban environments and technology called "The city is here for you to use". In a recent talk he framed a number of ways in which the access to data about your surroundings that Hill describes will change our attitude towards the city. He posits that we will move from a city we browser and wander to a 'searchable, query-able' city that we can not only read, but write-to as a medium.
He states:
The bottom-line is a city that responds to the behaviour of its users in something close to real-time, and in turn begins to shape that behaviour.
Again, we're not so far away from what Archigram were examining in the 60's. Behaviour and information as the raw material to design cities with as much as steel, glass and concrete.
UNQUOTE-
The city of the future increases its role as an actor in our lives, affecting our lives. This of course, is a recurrent theme in science-fiction and fantasy.
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Back in our world, the exaggerated mega-city is going through a bit of bad patch. The bling'd up ultraskyscraping and bespoke island-terraforming of Dubai is on hold until capitalism reboots, and changes in political fortune have nixed the futuristic, ubicomp'd-up Arup-designed ecotopia of Dongtan in China.
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Tom Johnson# The City is a Battlesuit for Surviving the Future (IO9) -- a great essay by Matt Jones, based on his talk at Webstock this year. Urban design is how we created alternate realities before we had iPhones, and the new technology lets us choose which science fiction future we want to inhabit. We are now a predominantly urban species, with over 50% of humanity living in a city. The overwhelming majority of these are not old post-industrial world cities such as London or New York, but large chaotic sprawls of the industrialising world such as the "maximum cities" of Mumbai or Guangzhou. Here the infrastructures are layered, ad-hoc, adaptive and personal - people there really are walking architecture, as Archigram said. Hacking post-industrial cities is becoming a necessity also. [...]
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BanusThe architecture of science fiction has profoundly changed urban design. When building cities of the future, our best guides may be places like comic book megalopolises Mega-City-1 or Transmet.
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