Christy Tucker's personal annotations on this page
The author calls this a new learning theory combining behaviorism & cognitivism. I see a new instructional design model that combines elements from a number of different sources, but I'm not sure I see a new learning theory. The model seems very complex; how long would you have to work with this before you internalized all the separate parts of the model?
Student results were better using this model. However, the control group was tested before doing a roleplaying game and the experimental groups did the game prior to testing. This could just show that roleplaying helps students understand characters in the Aeneid. Free registration required.
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With its inclusion of game elements, which foster attention, memory, and motivation, SCCS provides a bridge between behaviorist and cognitivist learning theories.
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SCCS learning theory focuses on the formation of schemata in the process of learning, particularly social-connectedness and cognitive-connectedness schemata.
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Students engage their social-connectedness schema in a set of behaviors that I describe as “link, lurk, and lunge”: Students link up with others who have the knowledge they need; they lurk, watching others who know how do to what they want to do; and they lunge, jumping in to try new things often without seeking guidance beforehand (Brown 2000).
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The cognitive-connectedness schema structures a student's ability and desire to know how what they are learning connects to a larger picture.
This link has been bookmarked by 21 people . It was first bookmarked on 01 Apr 2009, by Wenyi Ho.
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Oblinger (2004) claims that "constant exposure to the Internet and other digital media has shaped how [students] receive information and how they learn"
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immersion in technology has influenced these students' learning preferences and styles. Students “tend toward teamwork, experiential activities . . . and the use of technology. Their strengths include multitasking, goal orientation, . . . and a collaborative style”
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Frank in MexicoThe affordances of today's digital technologies have significantly changed the way students learn. Arguing that current learning theories have failed to address this new reality, Marie Sontag proposes a new theory, social-connectedness and cognitive-connectedness schemata (SCCS) theory, that integrates key elements of other theories with gaming elements in a structure designed to facilitate engagement of students' social- and cognitive-connectedness schemata. The results of a pilot study using an instructional design model based on SCCS theory showed that students learning in an environment shaped according to these principles developed higher levels of expertise and greater learning transfer.
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A Learning Theory for 21st-Century Students
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current generation of learners are enmeshed in connective technologies
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First, during Stage 1, using a concept from understanding by design, the instructor selects the enduring understandings that students will uncover during the learning unit;
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First, during Stage 1, using a concept from understanding by design, the instructor selects the enduring understandings that students will uncover during the learning unit;
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Katie DayArticle by Marie Sontag, April/May 2009
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n this article I describe my social- and cognitive-connectedness schemata (SCCS) theory and present a study that shows increases in learning transfer with the implementation of an instructional design model based on SCCS theory.
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SCCS learning theory focuses on the formation of schemata in the process of learning, particularly social-connectedness and cognitive-connectedness schemata. Schemata are the existing structures of knowledge and understanding upon which new knowledge is built; as such, they are shaped by students' previous experiences and shape all future learning (Exhibit 2). The social-connectedness schema governs and is structured by the ability and desire to connect socially with others; the affordances of today's technologies have resulted in massive changes in this schema as students have more opportunities to connect in a wider variety of contexts. Students engage their social-connectedness schema in a set of behaviors that I describe as “link, lurk, and lunge”: Students link up with others who have the knowledge they need; they lurk, watching others who know how do to what they want to do; and they lunge, jumping in to try new things often without seeking guidance beforehand (Brown 2000). Students' social-connectedness schema underlies their ability to create and sustain physical, virtual, and hybrid social networks (Oblinger and Oblinger 2005).
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LuAnne HolderGame theory influences ID model.
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Rather than tossing out old theories, instructional designers need to
incorporate those elements that remain relevant and restructure them "into
substantially different configurations to meet the new needs of those whom we
serve” (Reigeluth 1999, 27).
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Clay LebenArticle with diagram illustrating approach avoidance learning process and importance of peer support to consolidating knowledge. Guided exploration.
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Christy TuckerThe author calls this a new learning theory combining behaviorism & cognitivism. I see a new instructional design model that combines elements from a number of different sources, but I'm not sure I see a new learning theory. The model seems very complex; how long would you have to work with this before you internalized all the separate parts of the model?
Student results were better using this model. However, the control group was tested before doing a roleplaying game and the experimental groups did the game prior to testing. This could just show that roleplaying helps students understand characters in the Aeneid. Free registration required.-
With its inclusion of game elements, which foster attention, memory, and motivation, SCCS provides a bridge between behaviorist and cognitivist learning theories.
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SCCS learning theory focuses on the formation of schemata in the process of learning, particularly social-connectedness and cognitive-connectedness schemata.
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Edita SaluzzoSCCS theory and instructional design model
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Interactive and interpersonal applications of digital technology shape the social and cognitive development of those who use them (Shumar and Renninger 2002).
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Oblinger (2004) claims that "constant exposure to the Internet and other digital media has shaped how [students] receive information and how they learn" ("Abstract," ¶1).
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we approach learning such as of moving from an environment of being told or authority-based learning to one based on discovery or experiential learning” (“4. How People Learn,” ¶7)
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Helen Mongan-Rallis. Interactive and interpersonal applications of digital technology shape the social and cognitive development of those who use them (Shumar and Renninger 2002). Oblinger (2004) claims that "constant exposure to the Internet and other digital media has shaped how [students] receive information and how they learn"
In this article I describe my social- and cognitive-connectedness schemata (SCCS) theory and present a study that shows increases in learning transfer with the implementation of an instructional design model based on SCCS theory.
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