saved by4 people, first byClay Leben on 2008-04-09, last byJanice Wilson Butler on 2008-07-23
Influenced by Dewey, Lewin, and Piaget, Kolb (1984) conceptualizes learning
from experience in terms of four components, each of which requires learners to
invoke specific abilities: Concrete experience draws on the learner's
willingness to experience new things; reflective observation requires an ability
to consider experiences from a variety of perspectives in order to find meaning;
abstract conceptualization requires an ability to analyze and integrate new
ideas and concepts, drawing logical conclusions through reflective consideration
of new experiences; and active experimentation requires learners to apply new
learning to practice, problem solving, and decision making, which leads to new
concrete experiences (Merriam, Caffarella, and Baumgartner 2006). These
abilities are integrated into phases of a cyclical process referred to as the
experiential learning cycle (Figure
1). Within the cycle each of these four components entails its own
distinctive process for the learner:
The learning cycle may also be understood in terms of grasping and
transforming experience; the grasping aspect of the cycle is represented by the
activities of experiencing and explaining, and the transforming aspect of the
learning cycle is represented by the activities of examining and applying (Kolb,
Boyatzis, and Mainemelis 2000). In other words, there are two dimensions of the
learning process. The vertical dimension—concrete experience to abstract
conceptualization—represents learning from direct experience or from
abstractions. The horizontal dimension—reflective observation to active
experimentation—represents learning that occurs through reflecting on the
experience or acting on the conclusions that have been drawn from the experience
(Svinicki and Dixon 1987). The bottom line is that experiential learning
emphasizes doing the task in order to learn it, which is a very context-based
approach to the learning experience (Hansman 2001).
Describing how experiential learning—and Kolb's model, in particular—can be
used in instructional design, Svinicki and Dixon (1987) propose that certain
commonly used teaching and instructional activities can support different phases
of the cycle. They provide the following examples:
In this way, Kolb’s model provides a functional framework for selecting and
sequencing learning activities that support students as they learn from
experience while working on a context-rich, real-world project.