This link has been bookmarked by 1 people . It was first bookmarked on 08 Oct 2008, by Youenn Leborgne.
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Youenn LeborgneNotions and references:
formative assessment, feedback, self-regulation , self-assessment, autonomy, reflection, peer instruction, vote, confidence testing, time on task
References about the 7 principles of good feedback practice in relation to learner self-regulation.
References about 11 conditions under which assessment supports student learning.
The concepts of self-regulated learning and academic success are central to this paper.
Starting assumption is that students are already engaged in self-regulation but that some students are better at self-regulation than others.
Two case studies showing how ICT can support the development of learner self-regulation. Also provided are some illustrative examples of how learner self-regulation might be supported using multiple-choice tests.
For each case study, outline of mapping between the new settings and the 7 principles.
Example 1: psychology
Task questions are progressively more difficult, responses move from individual to group response and a model answer for comparison at each stage.
Opportunities for constructive formative assessment (scaffolding) linked to supportive peer discussion.
Students positive about experience (collaboration, self-confidence, understanding)
Findings have given them the confidence to propose a radical redesign of the 1st-year class
Example 2: mechanical engineering
Active-learning sessions
Peer-instruction: a form of Socratic Dialogue or ‘teaching by questioning'
Typically:
- teacher briefly explains concept
- MCQ by EVS
- "convince your neighbour that you have the right answer"
- retest or class-wide discussion
- teacher clarifies correct answer
Alternatives:
1: "just-in-time-teaching"
- MCQ: show areas of weakness
- focus of the EVS session is based on these areas of weakness
2
- confidence testing (CBM): students engage in metacognitive thinking
Huge success
More power when assessment principles underpin implementation (as in EVS) and when the implementation blends online/offline interactions (as with just-in-time-teach
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