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12 Feb 15
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A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
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Some of the most pervasive virtual communities are online communities operating under social networking services.
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Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over a shared passion through various means: message boards, chat rooms, social networking sites, or virtual worlds.[1]
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04 Feb 15
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13 Nov 14
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27 Jul 14
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15 Feb 13
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Shortly after the rise of interest in message boards and forums, people started to want a way of communicating with their
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he original development by CompuServe CB hosted forty channels in which users could talk to one another in real time.
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Chat room users communicate through text based messaging. Most chat room providers are similar and include an input box, a
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Users can communicate as if they are speaking to one another in real life. This "like reality" attribute makes it easy for users to form a virtual community, because chat rooms allow users to get to know one another as if they were meeting in real life. The individual "room" feature also makes it more likely that the people within a chat room share a similar interest; an interest that allows them to bond with one another and be willing to form a friendship.
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Virtual worlds are the most interactive of all virtual community forms. In this type of virtual community, people are connected by living as an avatar in a computer-based world. Users create their own avatar character (from choosing the avatar's outfits to designing the avatar's house) and control their character's life and interactions with other characters in the 3-D virtual world. It is similar to a computer game, however there is no objective for the players. A virtual world simply gives users the opportunity to build and operate a fantasy life in the virtual realm. Characters within the world can talk to one another and have almost the same interactions people would have in reality. For example, characters can socialize with one another and hold intimate relationships online.
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his type of virtual community allows for people to not only hold conversations with others in real time, but also to engage and interact with others. The avatars that users create are like humans. Users can choose to make avatars like themselves, or t
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Another use for virtual worlds has been in business communications. Benefits from virtual world technology such as photo realistic avatars and positional sound create an atmosphere for participants that provides a less fatiguing sense of presence. Enterprise controls that allow the meeting h
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Participatory Culture plays a large role in online and virtual communities. In Participatory Culture, users feel that their contributions are important and that by contributing, they are forming meaningful connections with other users. The differences between being a producer of content on the website and being a consumer on the website become blurred and overlap. According to Henry Jenkins "Members believe their contributions matter and feel some degree of social connection with one another "(Jenkins, et al. 2005). The exchange and consumption of information requires a degree of "digital literacy," such that users are able to "archive, annotate, appropriate, transform and recirculate media content" (Jenkins).
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compared with Mark Granovetter’s ground-breaking "strength of weak ties" article published twenty years earlier in the American Journal of Sociology. Rheingold translated, practiced and published Granovetter’s conjectures about strong and weak ties in the on
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uter. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the world." (page 1). Indeed, in his revised version of Virtual Community, Rheingold goes so far to say that had he read Barry Wellman's work earlier, he would have called his book "online social networks".
Rheingold's definition contains the terms "social aggregation and personal relationships" (pp3). Lipnack & Stamps (1997) and Mowshowitz (1997) point out how virtual communities can work across space, time and organizational boundaries; Lipnack & Stamps (1997) mention a common purpose; and Lee, Eom, Jung and Kim (2004) introduce "desocialization" which means that there is less frequent interaction with humans in traditional settings, e.g. an increase i
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ernet communities offer the advantage of instant information exchange that is not possible in a real-life community. This interaction allows people to engage in many activities from their home, such as: shopping, paying bills, and searching for specific information. Users of online communities also have access to thousands of specific discussion groups where they can form specialized relationships and access information in such categories as: politics, technical assistance, social activities, health (see above) and recreational pleasures. Virtual communities provide an ideal medium for these types of relationships because information can easily be posted and response times can be very fast. Another benefit is that these types of communities can give users a feeling of members
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While instant communication means fast access, it also means that information is posted without being reviewed for correctness. It is difficult to choose reliable sources because there is no editor who reviews each post and makes sure it is up to a certain degree of quali
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07 Feb 13
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22 Nov 12
Dante-Gabryell Monson"A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities."
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22 Aug 12
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virtual communities can work across space, time and organizational boundaries
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08 Mar 12
Jennifer AndersonThis talks about what a virtual community is and what they do. This could be part of the environment part.
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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The term virtual community is attributed to the book of the same title by Howard Rheingold, published in 1993. The book, which could be considered a social enquiry, putting the research in the social sciences, discussed his adventures on The WELL and onward into a range of computer-mediated communication and social groups, broadening it to information science. The technologies included Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists; the World Wide Web as we know it today was not yet used by many people. Rheingold pointed out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to such a group.
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26 Feb 12
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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These virtual communities all encourage interaction, sometimes focusing around a particular interest, or sometimes just to communicate. Some virtual communities do both. They allow users to interact over a shared passion, whether it be through message boards, chat rooms, social networking sites, or virtual worlds.
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Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology
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Internet-based virtual communities
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The explosive diffusion of the Internet since the mid-1990s has also fostered the proliferation of virtual communities taking the form of social networking services and online communities. The nature of those communities is diverse, and the benefits that Rheingold envisioned are not necessarily realized, or pursued, by many. At the same time, it is rather commonplace to see anecdotes of someone in need of special help or in search of a community benefiting from the use of the Internet.
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Virtual communities may synthesize Web 2.0 technologies with the community, and therefore have been described as Community 2.0, although strong community bonds have been forged online since the early 1970s on timeshare systems like PLATO and later on USENET. Online communities depend upon social interaction and exchange between users online. This emphasizes the reciprocity element of the unwritten social contract between community members.
The embedding of virtual community in the experiences of everyday life and its reflection of and influence on the communication practices and patterns of identity formation make online community a colossal research enterprise which requires continuous investigation and theorizing
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The impacts of such communities in causing health issues are extremely understudied for a verdict to be passed on its side effects. It's argued that online relations are not as valuable as offline ones because there is less socialization. Concerns with this kind of interaction also include verbal aggression and inhibitions, promotion of suicide and issues with privacy. Studies regarding the health effects of these communities did not show any negative effects, but that doesn't mean that there is no harm done. There was a high drop out rate of participants in the study that if continued could have led to a negative net effect. The health related effects are not clear because of the lack of thoroughness and the variation in studies done on the subject.[9]
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These forms of social networks allow for open conversation between individuals who are going through similar experiences, whether themselves or in their family.[10] Such sites have in fact grown in popularity, so much so that now many health care providers are forming groups for their patients, even providing areas where questions may be directed to doctors. These sites provide especially useful when related to rare medical conditions. People with rare or debilitating disorders may not be able to access support groups in their physical community, thus online communities may be their primary means for such support. It can serve as an outlet of support by connecting with others who truly understand the disease, as well as more practical support, such as receiving help adjusting to life with the disease. [2] Involvement in social communities of similar health interests has created a means for patients to further develop a better understanding and behavior towards treatment and health practices.[11][12] This has patients using such outlets on more occurrences, but the extent to which these practices have on health as a result of use are still being studied.
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It would appear that the creation of communities is having a positive impact on those who are ill or in need of medical information.[
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Online communities seem to have a direct impact on civic participation. 20.3% of members do something in real life at least once a year to support a cause related to their online community. 65% of members have started involvement in civic causes since they connected to the Internet. 43.7% are more involved with social activism since connecting with their online communities. Over half of virtual community members sign into their respective communities every day and 70% interact with other members daily.[18]
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Online message centers allow users to choose which thread, or board of discussion, users would like to read or contribute to. A user will start a discussion by making a post on a thread. Other users who choose to respond can follow the discussion by adding their own post to that thread. Message boards are not conversation based because user responses do not have to take place right away. Whenever the user revisits the message board, he/she can make a response. Unlike a conversation, message boards do not have an instantaneous response and require that users actively go to the site to check for responses.
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An online message board is a forum where people can discuss thoughts or ideas on various topics.
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Internet users' urges to talk to and reach out to strangers online opposes real-life encounters where people are hesitant and often unwilling to step in to help strangers. Studies have shown that people are more likely to intervene if they are the only one in the situation. With Internet message boards, a user sitting at his or her computer is the only one present in their online experience, which might have to do with why they are more willing to reach out. Another possible reason for this is that people can withdraw from a situation much easier online. They can simply click exit or log off, whereas they would have to find a physical exit and deal with the repercussions of trying to leave a situation in real life. The lack of status that is presented with an online identity also might encourage people because if you choose to keep it private, there is no label of gender, age, ethnicity or lifestyle associated with yourself
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Shortly after the rise of interest in message boards and forums, people started to want a way of communicating with their "communities" in real time.
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hat room users communicate through text based messaging. Most chat room providers are similar and include an input box, a message window, and a participant list. The input box is where users can type their text based message to be sent to the providing server. The server will then transmit the message to the computers of anyone in the chat room so that it can be displayed in the message window. The message window allows the conversation to be tracked and usually places a time stamp once the message is posted. There is usually a list of the users who are currently in the room, so that people can see who is in their virtual community.
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Virtual worlds are the most interactive of all virtual community forms. In this type of virtual community, people are connected by living as an avatar in a computer-based world. Users create their own avatar character (from choosing the avatar's outfits to designing the avatar's house) and control their character's life and interactions with other characters in the 3-D virtual world. It is similar to a computer game, however there is no objective for the players. A virtual world simply gives users the opportunity to build and operate a fantasy life in the virtual realm. Characters within the world can talk to one another and have almost the same interactions people would have in reality. For example, characters can socialize with one another and hold intimate relationships online.
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engage and interact with others.
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Social networking services are the most prominent type of virtual community.
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Internet communities offer the advantage of instant information exchange that is not possible in a real-life community. This allows people to engage in many activities from their home, such as: shopping, paying bills, and searching for specific information. Users of online communities also have access to thousands of specific discussion groups where they can form specialized relationships and access information in such categories as: politics, technical assistance, social activities, and recreational pleasures. Virtual communities provide an ideal medium for these types of relationships because information can easily be posted and response times can be very fast. Another benefit is that these types of communities can give users a feeling of membership and belonging. Users can give and receive support, and it is simple and cheap to use.
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While instant communication means fast access, it also mean that information is posted without being reviewed for correctness. It is difficult to choose reliable sources because there is no editor that reviews each post and makes sure it is up to a certain degree of quality. Everything comes from the writer with no filter in between
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In theory, online identities can be kept anonymous which enables people to use the virtual community for fantasy role playing as in the case of Second Life's use of Avatar (computing)s. Some professionals urge caution with users who use online communities because predators also frequent these communities looking for victims who are vulnerable to online identity theft or online predators.
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24 Feb 12
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22 Feb 12
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11 Feb 12
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03 Feb 12
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virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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The traditional definition of a community is of a geographically circumscribed entity (neighborhoods, villages, etc.). Virtual communities, of course, are usually dispersed geographically, and therefore are not communities under the original definition. Some online communities are linked geographically, and are known as community websites. However, if one considers communities to simply possess boundaries of some sort between their members and non-members, then a virtual community is certainly a community.[2] Virtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers.[
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nformation is posted without out being reviewed for correctness.
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Everything comes from the writer with no filter in between
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online identities can be kept anonymous which enables people to use the virtual community for fantasy role playing as in the case of Second Life's use of Avatar (computing)s. Some professionals urge caution with users who use online communities because predators also frequent these communities looking for victims who are vulnerable to online identity theft or online predators.[29]
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31 Jan 12
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
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These virtual communities all encourage interaction, sometimes focusing around a particular interest, or sometimes just to communicate.
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The impacts of such communities in causing health issues are extremely understudied for a verdict to be passed on its side effects. It's argued that online relations are not as valuable as offline ones because there is less socialization. Concerns with this kind of interaction also include verbal aggression and inhibitions, promotion of suicide and issues with privacy.
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Shortly after the rise of interest in message boards and forums, people started to want a way of communicating with their "communities" in real time.
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07 Oct 11
Becca B.virtual communication on health and it says that this type of technology has not had a negative effect on people but there are some people that fear that this type of technology can cause privacy problems
These virtual communities all encourage interaction
The term virtual community is attributed to the book of the same title by Howard Rheingold, published in 1993.-
It's argued that online relations are not as valuable as offline ones because there is less socialization. Concerns with this kind of interaction also include verbal aggression and inhibitions, promotion of suicide and issues with privacy
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21 Mar 11
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30 Nov 10
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27 Oct 10
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pursue mutual interests or goals.
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irtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers.
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t once a year to support a cause related to their online communit
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development of online chat rooms allowed people to talk to whoever was online at the same time they were.
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30 Jul 10
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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social interaction and exchange between users online.
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most interactive of all virtual community forms
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allows for people to not only hold conversations with others in real time, b
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to engage and interact with others.
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16 May 10
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A virtual community is a social network of individuals who interact through specific media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community include social networking services, which consist of various online communities.
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03 Mar 10
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28 Feb 10
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14 Feb 10
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Howard Rheingold’s Virtual Community could be compared with Mark Granovetter’s ground-breaking "strength of weak ties" article published twenty years earlier in the American Journal of Sociology. Rheingold translated, practiced and published Granovetter’s conjectures about strong and weak ties in the online world. His comment on the first page even illustrates the social networks in the virtual society: “My seven year old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the world.” (page 1). Indeed, in his revised version of Virtual Community, Rheingold goes so far to say that had he read Barry Wellman's work earlier, he would have called his book "online social networks".
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02 Jan 10
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The traditional definition of a community is of a geographically circumscribed entity (neighborhoods, villages, etc). Virtual communities, of course, are usually dispersed geographically, and therefore are not communities under the original definition.
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Virtual communities may synthesize Web 2.0 technologies with the community, and therefore have been described as Community 2.0,
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10 Dec 09
Leighton EvansEthics and Information Technology.
community web2.0 wikipedia social research socialnetworking virtualcommunity
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09 Nov 09
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A virtual community, e-community or online community is a group of people that primarily interact via communication media such as newsletters, telephone, email, internet social network service or instant messages rather than face to face, for social, professional, educational or other purposes. If the mechanism is a computer network, it is called an online community. Virtual and online communities have also become a supplemental form of communication between people who know each other primarily in real life. Many means are used in social software separately or in combination, including text-based chatrooms and forums that use voice, video text or avatars. Significant socio-technical change may have resulted from the proliferation of such Internet-based social networks.[1]
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23 Oct 09
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primarily interact via communication media such as newsletters, telephone, email, internet social network service or instant messages rather than face to face, for social, professional, educational or other purposes.
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a group of people
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07 May 09
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11 Apr 09
my serendipitiesA virtual community-a group of people that primarily interact via communication media such as newsletters, telephone, email, internet social network service or IMS rather than F2F, for social, professional, educational or other purposes. If the mechanism
community wikipedia sociology socialnetworking research internet_sociology
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although Howard Rheingold, author of the book of the same name, mentions that virtual communities form "when people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships" [1]. An email distribution list may have hundreds of members and the communication which takes place may be merely informational (questions and answers are posted), but members may remain relative strangers and the membership turnover rate could be high. This is in line with the liberal use of the term community.
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16 Jun 08
Triangle ProgramA virtual community, e-community or online community is a group of people that primarily interact via communication media such as letters, telephone, email or Usenet rather than face to face, for social, professional, educational or other purposes.
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08 Jun 08
Leigh BlackallA virtual community, e-community or online community is a group of people that primarily interact via communication media such as letters, telephone, email or Usenet rather than face to face, for social, professional, educational or other purposes.
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24 Apr 08
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12 Mar 08
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14 Jan 08
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22 Aug 07
visvaldis valtenbergss by which new products get adopted as an interaction between users and potential users.
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18 Aug 07
Alberto CotticaLunga entry, con una bella discussione sui motivatori a partecipare a una comunità virtuale
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21 Jul 07
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04 Jul 07
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A computer-mediated community (CMC) uses social software to regulate the activities of participants
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about strong and weak ties in the online world
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how virtual communities can work across space, time and organizational boundaries
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A virtual community is a social network with a common interest, idea, task or goal that interact in a virtual society across time, geographical and organizational boundaries and is able to develop personal relationships
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comments or tags to a blog or message board post
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email distribution list
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wiki-based communities
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greater insight into the material that is being discussed and a sense of connection to the world at large.
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To the extent this is the concern of an individual, contributions will likely be increased to the degree that the contribution is visible to the community as a whole and to the extent there is some recognition of the person’s contributions
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needs-driven or goal driven
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points for posting
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airly social being
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effect on this environmen
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prestige as one of the key motivations
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Many online community members describe their participation as "addictive"
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Many of these communities are highly cooperative and establish their own unique culture
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official helper
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Most online communities grow slowly at first, due in part to the fact that the strength of motivation for contributing is usually proportional to the size of the community.
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The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace," in Communities in Cyberspace. Marc Smith and Peter Kollock (editors). London: Routledge
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