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This link has been bookmarked by 119 people . It was first bookmarked on 06 Jan 2007, by Mark van 't Hooft.
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02 May 15
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computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format.
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This new paradigm is also described as pervasive computing, ambient intelligence,[1] ambient media[2] or 'everyware'.[3] Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing,[4] and 'things that think'
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29 Jan 15
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14 Jun 14
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08 May 14
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ar everywhere and anywh
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pervasive computing
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12 Feb 14
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06 Feb 14
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03 Feb 14
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Ubiquitous computing (ubicomp) is an advanced computing concept where computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, terminals and phones. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning and new materials.
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25 Sep 13
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24 May 13
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information processing has been thoroughly integrated into everyday objects and activities.
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"machines that fit the human environment instead of forcing humans to enter theirs".[1]
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mall, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends.
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there is an ongoing shift from already-decentralised, stand-alone microcomputers and mainframes towards entirely pervasive computing.
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networking logic becomes applicable in every realm of daily activity, in every location and every context.
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billions of miniature, ubiquitous inter-communication devices will be spread worldwide, "like pigment in the wall paint".
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23 May 13
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Ubiquitous
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends.
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of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs".
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For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly.
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"aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food.
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22 May 13
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21 Feb 13
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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"using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so.
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends
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Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case.
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biquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, sensor networks, human-computer interaction, and artificial intelligence.
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20 Feb 13
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23 Sep 12
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21 Apr 12
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At their core
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Mark Weiser coined the phrase "ubiquitous computing" around 1988,
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10 Apr 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."[1]
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coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns.[6][7][8]
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24 Feb 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities
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computational devices and systems simultaneously
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each term emphasizes slightly different aspects.
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Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[4]
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends.
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For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly.
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in systems design and engineering, in systems modelling, and in user interface design
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Ubiquitous computing presents challenges across computer science:
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- Dust: miniaturized devices can be without visual output displays, e.g., Micro Electro-Mechanical Systems (MEMS), ranging from nanometres through micrometers to millimetres. See also Smart dust.
- Skin: fabrics based upon light emitting and conductive polymers, organic computer devices, can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see OLED display. MEMS device can also be painted onto various surfaces so that a variety of physical world structures can act as networked surfaces of MEMS.
- Clay: ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling many different kinds of physical object (see also Tangible interface).
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Mark Weiser coined the phrase "ubiquitous computing" around 1988,
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Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "philosophy, phenomenology, anthropology, psychology, post-Modernism, sociology of science and feminist criticism." He was explicit about "the humanistic origins of the ‘invisible ideal in post-modernist thought'",[7] referencing as well the ironically dystopian Philip K. Dick novel Ubik.
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23 Feb 12
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20 Feb 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends
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These three forms proposed by Weiser are characterized by being macro-sized, having a planar form and on incorporating visual output displays.
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Mark Weiser coined the phrase "ubiquitous computing" around 1988,
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08 Feb 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activitie
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This paradigm is also described as pervasive computing,
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it is also physical computing
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food.
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06 Feb 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally Ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."[1]
This paradigm is also described as pervasive computing, ambient intelligence.,[2] where each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also physical computing, the Internet of Things, haptic computing,[3] and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[4]
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food.
Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge - although there is also recognition in the field that in many ways we are already living in an ubicomp world. Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players, radio-frequency identification tags, GPS, and interactive whiteboards.
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01 Feb 12
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally Ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs.
-
This paradigm is also described as pervasive computing, ambient intelligence.,[2] where each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also physical computing, the Internet of Things, haptic computing,[3] and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[4]
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At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food.
-
Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge - although there is also recognition in the field that in many ways we are already living in an ubicomp world. Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players, radio-frequency identification tags, GPS, and interactive whiteboards.
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human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
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distributed at all scales throughout everyday life
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Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players, radio-frequency identification tags, GPS, and interactive whiteboards.
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ubiquitous system devices
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Mark Weiser coined the phrase "ubiquitous computing" around 1988
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31 Jan 12
Kara EubanksI am doing the mobile and ubiquitous group 9A.
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so.
-
Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns.[5][6][7]
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally Ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."[1]
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26 Jan 12
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machines that fit the human environment instead of forcing humans to enter theirs."[1]
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Main article: List of ubiquitous computing research centers
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Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, sensor networks, human-computer interaction, and artificial intelligence
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23 Dec 11
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally Ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."[1]
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06 Dec 11
Eli White"Ubiquitous computing"
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04 Dec 11
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20 Oct 11
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18 Oct 11
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12 Oct 11
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06 Oct 11
Helder CorreiaUma área promissora no futuro da interacção homem-máquina é o que se chama de computação ubíqua. Os dados e a computação estarão acessíveis a partir de qualquer ponto onde um utilizador esteja, com maiores capacidades de computação e velocidade na transferência de dados pela rede.
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Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.
-
Ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."
-
At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked processing devices, distributed at all scales throughout everyday life and generally turned to distinctly common-place ends. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly.
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09 Jun 11
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07 Jun 11
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20 May 11
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17 Mar 11
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11 Feb 11
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12 Jan 11
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30 Nov 10
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someone "using" ubiquitous computing engages many computational devices and systems simultaneously
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machines that fit the human environment instead of forcing humans to enter theirs
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pervasive computing
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haptic computing
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things that think.
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physical computing
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05 Oct 10
Hannah TWikipedia page with good definitions for Ubiquitous Computing.
ubiquitous mobile wikipedia computing future technology MSHS FCP 9C
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03 Oct 10
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08 Aug 10
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15 Apr 10
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post-desktop model
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30 Mar 10
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Add Sticky Note
Ubiquitous computing
From Wikipedia, the free encyclopedia
Jump to: navigation, searchUbiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm.
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18 Mar 10
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04 Nov 08
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13 Oct 08
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02 Jul 08
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01 Oct 07
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Ubiquitous computing (or "ubicomp") is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. As opposed to the desktop paradigm, in which a single user consciously engages a single device for a specialized purpose, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, in the course of ordinary activities, and may not necessarily even be aware that they are doing so.
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21 Sep 07
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23 Jul 07
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22 Jul 07
Dante-Gabryell Monson"Ubiquitous computing (ubicomp) is an advanced computing concept where computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, terminals and phones. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning and new materials.
This new paradigm is also described as pervasive computing, ambient intelligence,[1] or everyware.[2] Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing,[3] and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[4]
Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, location computing, mobile networking, context-aware computing, sensor networks, human-computer interaction, and artificial intelligence."Design Wikipedia ICT Ubiquitous ReferenceMaps Interface Interaction Technology Research monwey for:mbauwens for:franznahrada for:zellerdelicious openm projects cof
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Public Stiky Notes
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