This link has been bookmarked by 132 people . It was first bookmarked on 28 Jul 2006, by Jay Dugger.
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Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003. A number of free client programs, or Viewers,[1][2] enable Second Life users, called Residents, to interact with each other through avatars. Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. Second Life is intended for people aged 16 and over.[3]
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Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life Terms of Service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.[3]
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There is no charge for creating a Second Life account or for making use of the world for any period of time. Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person (5 per household, 2 per 24 hours)[23] but at present does not do so. A Premium membership (US$9.95 monthly, US$22.50 quarterly, or US$72 annually) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member's avatar account. This amount has decreased since the original stipend of L$500, which is still paid to older accounts. Certain accounts created during an earlier period may receive L$400. This stipend, if changed into USD, means that the actual cost for the benefit of extended tech support for an annual payment of US$72 is only about US$14, depending on the currency exchange rates. However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.
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Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life,[24] or they may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable. Second Life Culture comprises many activities and behaviors that are also present in real life.
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Avatars can travel via walking, running, vehicular access, flying or teleportation. Because Second Life is such a vast virtual world, teleportation is used when avatars wish to travel instantly and efficiently. Once they reach their destination, they may travel in more conventional means at various speeds.
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users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to r
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The Linden can be exchanged for US dollars or other currencies on market-based currency exchanges. Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005,[29] and as of September 2006 Second Life was reported to have a GDP of $64 Million.[30] In 2009 the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market. Gross Resident Earnings are $55 million US Dollars in 2009 - 11% growth over 2008.[31] In March 2009, it was revealed that there existed a few Second Life entrepreneurs who had grossed in excess of US$1 million per year, most notably Ailin Graef, who is more well known as her avatar, Anshe Chung.[32]
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Second Life has an internal economy and internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art
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Victoria MunozGeneral information about Second Life. Use the works cited information at the bottom to use to verify sources and credibility.
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Artículo de Wikipedia referente a Second Life
diccionario S Second Life mundos virtuales informatica web 2.0
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Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003
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During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.[20][21]
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Avatars can communicate via local chat, group chat, global instant messaging (known as IM), and voice. Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance
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Phil SmithThis site was recommended in The-New-Rules-of-Marketing-and-PR as a location for creating a Marketing and PR presence .
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mistaryan mistaryanSecond
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Premium membership allows the Resident to own land, with the first 512m² (of Main Land owned by a holder of a Premium account) free of the usual monthly Land Use Fee (referred to by residents as Tier, because it is charged in tiers). There is no upper limit on tier; at the highest level, the user pays US$295 for their first 65536m².[31] Any land must first be purchased from either Linden Lab or a private seller.
There are four types of land regions; Mainland, Private Region, Homestead and Openspace. A region comprises an area of 65536m² (16.1943 acres) in area, being 256 meters on each side. Mainland regions form one continuous land mass, while Private regions are islands. Openspace regions may be either Mainland or Private, but have lower prim limits and traffic use levels than Mainland regions. The owners of a Private region enjoy access to some additional controls that are not available to mainland owners, for example they have a greater ability to alter the shape of the land. Residents must own a region (either Mainland or Private) to qualify for purchasing an Openspace region.
Linden Lab usually sells only complete 65536m² (16.1943 acres) regions at auction (although smaller parcels are auctioned on occasion, typically land parcels abandoned by users who have left). Once a Resident buys land they may resell it freely and use it for any purpose that it is not prohibited by the Second Life Terms of Service.
Residents may also choose to purchase, or rent, land from another Resident (a Resident landlord) rather than from Linden Lab. On a Private region, the built in land selling controls allow the landlord to sell land in the region to another Resident while still retaining some control. Residents purchasing, or renting, land from any other party than Linden Lab are not required to hold a Premium membership nor to necessarily pay a Tier fee, although typically the landlord will require some form of upfront and/or monthly fee to compensate them for their liability to pay the Land Use Fee charged by Linden Lab. However Linden Lab acknowledges only the landlord as the owner of the land, and will not intervene in disputes between Residents. This means, for example, that a landlord can withdraw a Resident's land from availability, without refunding their money, and Linden Lab will not arbitrate in the dispute.
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Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture on its own where many residents who buy or build homes can shop for artwork to place there. Gallery openings even allow art patrons to "meet" and socialize with the artist responsible for the artwork and has even led to many real life sales. Numerous art gallery sims abound in second life. Most notable of these is the art gallery sim "Cetus", which has been in continuous operation since 2006 as a planned, mix-use art community of galleries, offices and loft apartments for residents. Created by avatar Xander Ruttan, it has resulted in many collaborative efforts amongst artists, designers and builders from across the world.
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Teena FordHave a look at this Website
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launched on June 23, 2003
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Second Life has an internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include "camping", wage labor, business management, entertainment and custom content creation.
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A Premium membership (US$9.95 per month) facilitates access to an increased level of technical support, and provides a stipend of L$300/week.
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Avatars can communicate via local chat or global instant messaging (known as IM). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance. IMs are used for private conversations, either between two avatars, or among the members of a group, or even between objects and avatars
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Joanne LangsethSecond Life (abbreviated as SL) is a Virtual World developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is restricted to users aged between thirteen and eighteen.
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David WarlickSecond Life (abbreviated as SL) is a virtual world developed by Linden Lab which launched on June 23, 2003 and accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each othe
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<h1 class="firstHeading">Second Life</h1><br/><div id="bodyContent"><br/><h3 id="siteSub">From Wikipedia, the free encyclopedia</h3><br/><div id="contentSub"></div><br/><div id="jump-to-nav">Jump to: <a rel="nofollow" href="http://en.wikipedia.org/#column-one">navigation</a>, <a rel="nofollow" href="http://en.wikipedia.org/#searchInput">search</a></div><!-- start content --><br/><table class="metadata plainlinks ambox ambox-style"><br/><tbody><br/><tr><br/><td class="mbox-image"><br/><div style="WIDTH: 52px"><a rel="nofollow" href="http://en.wikipedia.org/wiki/Image:Ambox_style.png" class="image" title="Ambox style.png"><img border="0" src="http://upload.wikimedia.org/wikipedia/en/d/d6/Ambox_style.png" height="40" width="40" alt=""></a></div></td><br/><td class="mbox-text"><b>This article may be <a rel="nofollow" href="http://en.wikipedia.org/wiki/Wikipedia:Article_size" title="Wikipedia:Article size">too long</a>.</b><br><small>Please <a rel="nofollow" href="http://en.wikipedia.org/wiki/Talk:Second_Life" title="Talk:Second Life">discuss</a> this issue on <br/>the talk page; if necessary, split the content into subarticles and keep this <br/>article in a <b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Wikipedia:Summary_style" title="Wikipedia:Summary style">summary <br/>style</a></b>.</small></td></tr></tbody></table><br/><table class="infobox vevent" cellpadding="3" style="FONT-SIZE: 90%; FLOAT: right; WIDTH: 264px; TEXT-ALIGN: left" cellspacing="0"><br/><tbody><br/><tr><br/><th colspan="2"><br/><div class="summary" style="FONT-SIZE: 110%; TEXT-ALIGN: center"><i>Second <br/>Life</i></div></th></tr><br/><tr><br/><td style="TEXT-ALIGN: center" colspan="2"><a rel="nofollow" href="http://en.wikipedia.org/wiki/Image:Second_Life_logo.svg" class="image" title="Second Life logo.svg"><img border="0" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/1f/Second_Life_logo.svg/185px-Second_Life_logo.svg.png" height="77" width="185" alt=""></a><br>Second Life logo</td></tr><br/><tr><br/><td><b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.orghttp://en.wikipedia.org/wiki/Linden_Lab" title="Linden Lab">Linden Research, <br/>Inc</a></td></tr><br/><tr style="BACKGROUND: #f0f0f0"><br/><td><b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Game_engine" title="Game engine">Engine</a></b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.org/wiki/Proprietary_Software" class="mw-redirect" title="Proprietary Software">Proprietary</a>, <a rel="nofollow" href="http://en.wikipedia.org/wiki/Free_software" title="Free software">free</a>, and <a rel="nofollow" href="http://en.wikipedia.org/wiki/Open_source_software" title="Open source software">open source software</a><sup class="reference" id="cite_ref-lindenlabdotcom-press-release-01-08-07_0-0"><a rel="nofollow" href="http://en.wikipedia.org/#cite_note-lindenlabdotcom-press-release-01-08-07-0" title="">[1]</a></sup><sup class="reference" id="cite_ref-lindenblog-embracing-the-inevitable_1-0"><a rel="nofollow" href="http://en.wikipedia.org/#cite_note-lindenblog-embracing-the-inevitable-1" title="">[2]</a></sup><br><a rel="nofollow" href="http://en.wikipedia.org/wiki/Physics_engine" title="Physics engine">Physics</a>: <a rel="nofollow" href="http://en.wikipedia.org/wiki/Havok_(software)" title="Havok (software)">Havok</a> 4<br>Audio: <a rel="nofollow" href="http://en.wikipedia.org/wiki/FMOD" title="FMOD">FMOD</a></td></tr><br/><tr><br/><td><b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Computing_platform" title="Computing platform">Platform(s)</a></b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a> <br/><ul><br/><li><a rel="nofollow" href="http://en.wikipedia.org/wiki/Windows_2000" title="Windows 2000">Windows 2000 SP4</a> <br/><li><a rel="nofollow" href="http://en.wikipedia.org/wiki/Windows_XP" title="Windows XP">Windows XP SP2</a> and <a rel="nofollow" href="http://en.wikipedia.org/wiki/Windows_XP#Service_Pack_3" title="Windows XP">SP3</a> <br/><li><a rel="nofollow" href="http://en.wikipedia.org/wiki/Windows_Vista" title="Windows Vista">Windows Vista</a> <br/></li></ul><br/><p><a rel="nofollow" href="http://en.wikipedia.org/wiki/Mac_OS_X_v10.3" title="Mac OS X v10.3">Mac OS X (10.3.9 or <br/>higher)</a></p><br/><p><a rel="nofollow" href="http://en.wikipedia.org/wiki/Linux" title="Linux">Linux</a> <a rel="nofollow" href="http://en.wikipedia.org/wiki/I686" class="mw-redirect" title="I686">i686</a></p></td></tr><br/><tr style="BACKGROUND: #f0f0f0"><br/><td><b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Digital_media" title="Digital media">Media</a></b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.org/wiki/Download" class="mw-redirect" title="Download">Download</a></td></tr><br/><tr><br/><td><b>System requirements</b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.org/wiki/Broadband_Internet_access" title="Broadband Internet access">Broadband Internet access</a> <br/><p>512<a rel="nofollow" href="http://en.wikipedia.org/wiki/Megabyte" title="Megabyte">MB</a> <a rel="nofollow" href="http://en.wikipedia.org/wiki/Random_access_memory" class="mw-redirect" title="Random access memory">RAM</a> (Win, <br/>Linux)<br>512MB RAM (Mac)</p><br/><p>50MB <a rel="nofollow" href="http://en.wikipedia.org/wiki/Hard_disk" class="mw-redirect" title="Hard disk">HD</a> <br/>space (1000MB for <a rel="nofollow" href="http://en.wikipedia.org/wiki/Cache" title="Cache">Disk Cache</a>)</p><br/><p>800 <a rel="nofollow" href="http://en.wikipedia.org/wiki/Clock_rate" title="Clock rate">MHz</a> <a rel="nofollow" href="http://en.wikipedia.org/wiki/X86" class="mw-redirect" title="X86">x86</a> CPU or better (Win, <br/>Linux)<br>1GHz <a rel="nofollow" href="http://en.wikipedia.org/wiki/PowerPC_G4" title="PowerPC G4">G4</a> or <br/>better/Intel <a rel="nofollow" href="http://en.wikipedia.org/wiki/Core_architecture" class="mw-redirect" title="Core architecture">Core</a> Processor (Mac)</p><br/><p><a rel="nofollow" href="http://en.wikipedia.org/wiki/NVIDIA" class="mw-redirect" title="NVIDIA">nVidia</a> <a rel="nofollow" href="http://en.wikipedia.org/wiki/GeForce_2" class="mw-redirect" title="GeForce 2">GeForce 2</a>, <a rel="nofollow" href="http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX" title="GeForce 4 Series">GeForce4 <br/>MX</a> or better<br><a rel="nofollow" href="http://en.wikipedia.org/wiki/ATI_Technologies" title="ATI Technologies">ATI</a> <a rel="nofollow" href="http://en.wikipedia.org/wiki/Radeon_8500" class="mw-redirect" title="Radeon 8500">Radeon 8500</a>, <a rel="nofollow" href="http://en.wikipedia.org/wiki/Radeon_9250" class="mw-redirect" title="Radeon 9250">Radeon 9250</a> or <br/>better</p></td></tr><br/><tr style="BACKGROUND: #f0f0f0"><br/><td><b>Input methods</b></td><br/><td><a rel="nofollow" href="http://en.wikipedia.org/wiki/Computer_keyboard" class="mw-redirect" title="Computer keyboard">Keyboard</a>, <a rel="nofollow" href="http://en.wikipedia.org/wiki/Mouse_(computing)" title="Mouse (computing)">Mouse</a>, <a rel="nofollow" href="http://en.wikipedia.org/wiki/Gamepad" title="Gamepad">Gamepad</a> but minimum movement, <a rel="nofollow" href="http://en.wikipedia.org/wiki/3Dconnexion" title="3Dconnexion">3Dconnexion</a> Space <br/>Navigator.</td></tr></tbody></table><br/><p><i><b>Second Life</b></i> (<a rel="nofollow" href="http://en.wikipedia.org/wiki/Abbreviation" title="Abbreviation">abbreviated</a> as <i><b>SL</b></i>) and its sister <br/>site <i><b><a rel="nofollow" href="http://en.wikipedia.org/wiki/Teen_Second_Life" title="Teen Second Life">Teen Second <br/>Life</a></b></i> are Internet-based <a rel="nofollow" href="http://en.wikipedia.org/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> environments launched June 23, <br/>2003 and developed by <a rel="nofollow" href="http://en.wikipedia.org/wiki/Linden_Lab" title="Linden Lab">Linden <br/>Research, Inc</a>, which came to international attention via mainstream news <br/>media in late 2006 and early 2007. <i>Second Life</i> caters for users aged over <br/>18, while <i>Teen Second Life</i> is restricted to users aged between 13 and 18. <br/>A free downloadable <a rel="nofollow" href="http://en.wikipedia.org/wiki/Client_(computing)" title="Client (computing)">client program</a> called the Second Life Viewer <br/>enables its users, called "<a rel="nofollow" href="http://en.wikipedia.org/wiki/Resident_(Second_Life)" title="Resident (Second Life)">Residents</a>", to interact with each other <br/>through motional <a rel="nofollow" href="http://en.wikipedia.org/wiki/Avatar_(computing)" title="Avatar (computing)">avatars</a>, providing an advanced level of a <a rel="nofollow" href="http://en.wikipedia.org/wiki/Social_network_service" title="Social network service">social <br/>network service</a> combined with general aspects of a <a rel="nofollow" href="http://en.wikipedia.org/wiki/Metaverse" title="Metaverse">metaverse</a>. Residents can explore, meet other <br/>residents, socialize, participate in individual and group activities, and create <br/>and trade items (<a rel="nofollow" href="http://en.wikipedia.org/wiki/Virtual_property" title="Virtual property">virtual property</a>) and services with one <br/>another.</p><br/><p>Second Life's world (called "the grid") is divided into 256x256m areas of <br/>land, called Regions or Sims (short for "Simulators"). Each Region is simulated <br/>by a single server, and is given a unique name and content rating (either PG or <br/>Mature). The most basic mode of transport is by foot - walking, running, or <br/>jumping - but avatars may also fly unaided, ride in vehicles, and teleport <br/>(abbreviated to "TP") directly between locations. Land in Second Life is treated <br/>as a valuable and scarce commodity; residents can buy, sell, and rent land areas <br/>from each other. Mainstream media has focused on a small number of avatars who <br/>make large sums of money by doing so.<sup class="reference" id="cite_ref-2"><a rel="nofollow" href="http://en.wikipedia.org/#cite_note-2" title="">[3]</a></sup></p></div>
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History of Second Life
Although many people have assumed that the inspiration for Second Life originated from Philip Rosedale's exposure to Neal Stephenson's novel Snow Crash, he has suggested that his vision of virtual worlds predates that book and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.[7]
Rosedale formed Linden Lab in 1999. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a 360 degree virtual world experience. In its earliest form, the company struggled to produce a commercial version of "The Rig," which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders.[8] That vision soon morphed into the software-based application Linden World, where computer users could participate in task-based games and socialization in a 3D online environment. That effort would eventually transform into the better-known, user-centered Second Life.
During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.[9]
At the beginning of September, 2008, just over 15 million accounts were registered, although there are no reliable figures for actual long term consistent usage. In January 2008, residents spent 28,274,505 hours "inworld", so on average about 38,000 residents were logged on at any particular moment.[10] Despite its prominence, Second Life has notable competitors, including Entropia Universe, IMVU, There, Active Worlds, Kaneva, and the erotic-oriented Red Light Center.
[edit] Recent Developments
Cory Ondrejka, who helped program Second Life, resigned as chief technology officer on December 11, 2007. On March 14, 2008, Philip Rosedale announced plans to step down from his position as Linden Lab CEO. He became chairman of Linden Lab board of directors.[11] Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008.
On July 8, 2008, Mitch Kapor, the chairman of the board of Linden Labs, sparked controversy with his keynote speech at the Second Life in-world 5th birthday celebration by apparently disparaging the current user base of Second Life:
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Second Life (abbreviated as SL) is an Internet-based virtual world launched on June 23, 2003, developed by Linden Research, Inc (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007.[4][5] A free downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another.
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Jay DuggerWikipedia entry on Second Life--not the long list of companies involved with them at the end?
development education entertainment wikipedia reference wiki secondlife metaverse games gaming for-tscully for-jasonfeiner for:anissimov for:gdvorsky for:jefallbright for:pgptag for:rogerwaggener
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Ian ParkerOnline virtual real estate for sale, in the manner of Neal Stevenson's Snow Crash. Unfortunately infested with the zerglike Adam Curry.
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Second Life is an open-ended virtual world created by San Francisco-based Linden Lab. It is similar to There, another such world created around the same time, in that one of its primary focuses is socialization, but the similarity ends there. The brain child of former RealNetworks CTO Philip Rosedale, Second Life gives its users (referred to as residents) tools to shape its world. A large majority of the content in the Second Life world is user-created, and one of the unique things about Second Life is that users retain the intellectual property rights to the objects they create.
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