This link has been bookmarked by 2 people . It was first bookmarked on 19 Aug 2008, by Carlos Granier-Phelps.
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Carlos Granier-PhelpsThe game simulates a car race. The rules for moving represent a car with a certain inertia and physical limits on traction. Hence, the cars will move on pleasing "racing lines" around the track, very reminiscent of how real racing cars move. As one must e.g. slow down before a dangerous bend in the track, the game requires some foresight and planning for successful play. The game is popular as an educational tool teaching vectors.
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