This link has been bookmarked by 66 people . It was first bookmarked on 05 Nov 2007, by Nele Noppe.
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Betsy ClemThe use of game software as a form of film or video. For example, a student could create a model of a Wampanoag village and record a screencast of a walk through that village instead of building a diorama for a class assignment.
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Machinima (
/məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below
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Its real-time nature favors speed, cost saving, and flexibility over the higher quality of pre-rendered computer animation. Virtual acting is less expensive, dangerous, and physically restricted than live action.
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Matthew WellsMachinima (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation.
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David WarlickMachinima (pronounced /məˈʃiːnəmə/ or /məˈʃɪnəmə/), a Portmanteau of machine cinema,[1] is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines instead of profession
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craig rolandMachinima, a Portmanteau of machine cinema is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines instead of professional 3D animation software.
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shahafbMachinima (pronounced /məˈʃiːnəmə/ or /məˈʃɪnəmə/), a portmanteau of machine cinema,[1] is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines, such as
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Julia LesageProduced using tools (demo recording, camera, level editor, script editor) and resources (backgrounds, levels, characters, skins) available in games; often male-oriented shooter scenarios, but sometimes romantic or dramatic
culture design digital film Internet tech video users digitalculture
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As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using low-end 3D engines, as opposed to high-end and complex 3D engines used by professionals. Engines from first person shooter video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms. As a film genre, the term refers to movies created by the techniques described above.
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mike seyfangLearnDog is processing this + second life + some of my old 1991 digital video mashups
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Nick GallUseful history and links
via_delicious_20101217 ImportedFurl20071006 MassInnovation machinima pinboardimport20141106 Mass Innovation
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Machinima (a portmanteau word for machine cinema and/or "machine" "animation") is both a film genre and a collection of associated production techniques. The term concerns the rendering of computer-generated imagery (CGI) with ordinary PCs and the 3D engines of video games (typically first person shooters) in real-time (on the computer of either the creator or the viewer) rather than offline with huge render farms. Machinima is an example of emergent play, a process of putting game tools to unexpected ends, and of artistic computer game modification.
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