This link has been bookmarked by 58 people . It was first bookmarked on 04 Jan 2008, by Brenda Anderson.
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13 Feb 12
Jodie RQuest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
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09 Feb 12
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Ferran Weeseeducational gaming
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24 Mar 11
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29 Nov 10
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29 Jul 10
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is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities
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10,000 children
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Equally important have been reported personal experiences, with teachers and students reporting increased le
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15 Jul 10
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14 Jul 10
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13 Jul 10
Dr. "TKA" Kulla-Abbott"Quest Atlantis
Project Director: Sasha Barab
Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Explore our site and learn more about this exciting project."gaming virtualworld science education crlt questatlantis virtual Quest
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08 Jul 10
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08 Jun 10
Jill AndrewQuest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
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11 May 10
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08 Mar 10
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international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
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travel to virtual places to perform educational activities (known as Quests),
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demonstrated learning gains in science, language arts, and social studies
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reporting increased levels of engagement and interest in pursuing the curricular issues outside of school.
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develop pro-social attitudes regarding significant environmental and social issues
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A Quest is an engaging curricular task designed to be educational and entertaining.
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students are required to participate in simulated and real world activities
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secure online gaming context
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Atlantis - a complex civilization on a faraway planet that is similar to our own and in need of help
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Quest Atlantis offers weblogs (or "blogs") written by Atlantians, novels, comic books, and a host of social opportunities.
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03 Mar 10
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30 Jan 10
Rodd LucierRecommended rich learning activity...
3d immersive exploration learning classroom online interactive flash
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06 Jan 10
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27 Nov 09
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05 Nov 09
FRS Libraryvery secure, kids going home and still using it (not realizing they're learning). Pre-fab lessons already there and required before they can go out into virtual worlds.
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14 Oct 09
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04 Oct 09
Kathryn SmithExample of an online gaming environment developed by researchers at Indiana University works for ages 9 - 15 has a virtual personae componet
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01 Oct 09
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30 Jun 09
Anne BubnicQuest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University.
QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.ad4dcss CRLT virtual world social networking eLearning NECC09 #NECC09 digital citizenship
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Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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14 Jun 09
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25 May 09
Melissa SmithInternational learning and teaching project that uses a 3D online environment to get to kids 9-15. Virtual educational activities
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23 May 09
Mary HowardInformation on secondlife style online virtual worlds for use with students
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21 May 09
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04 May 09
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22 Apr 09
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11 Apr 09
Linda NitscheQuest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Explore our site and learn more about this exciting project.
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25 Mar 09
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08 Mar 09
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In the last year, we have been funded again by NSF to continue our design-based research work and have begun gathering data around new science and language arts units, as well as beginning a fruitful partnership with computer-mediated communication (CMC) researchers based in SLIS. QA team members have recently published articles in Educational Technology, Anthropology and Education Quarterly, and Educational Technology Research and Development, plus a couple of book chapters, and a number of former GA's have settled into faculty positions elsewhere. Locally, nationally, and internationally, the QA participant community has continued to grow, with new schools and collaborating researchers all over the world.
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urther refinement of critical technical and curricular structures. Additionally, significant attention will be focused on supporting our growing participant community, especially
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