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27 Apr 17
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Recently, there has been a move to constructivism. Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997). Learners learn best when they can contextualize what they learn for immediate application and to acquire personal meaning.
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Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
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21 Apr 17
pleibyFOUNDATIONS OF EDUCATIONAL
THEORY FOR ONLINE LEARNING-
The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
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suggested that learning is influenced more by the content and instructional strategy in the learning materials than by the type of technology used to deliver instruction
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o promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning
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t
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learners will not learn from the simulations if the simulations are not developed using sound design principles.
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online learning should have high authenticity (i.e., students should learn in the context of the workplace), high interactivity, and high collaboration
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the use of the Internet to access learning materials; to interact with the content, instructor, and other learners; and to obtain support during the learning process, in order to acquire knowledge, to construct personal meaning, and to grow from the learning experience.
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online learning knows no time zones, and location and distance are not an issue
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Internet to access up-to-date and relevant learning materials, and can communicate with experts in the field in which they are studying.
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can be used to determine learners' needs and current level of expertise, and to assign appropriate materials for learners to select from to achieve the desired learning outcomes.
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the design of the course determines the effectiveness of the learning
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behaviorist
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Thorndike (1913), Pavlov (1927), and Skinner (1974)
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learning is a change in observable behavior caused by external stimuli in the environment
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the observable behavior that indicates whether or not the learner has learned something, and not what is going on in the learner's head
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Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning
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internal process
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processing capacity
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depth of the processing
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effort expended
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learner's existing knowledge structure
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Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge
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contextualize what they learn for immediate application and to acquire personal meaning.
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Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning)
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Behaviorist
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black box
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should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome
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tested to determine whether or not they have achieved the learning outcome
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integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback
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sequenced appropriately
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must be provided with feedback
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Cognitivist
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Memory
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internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
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check to see if the appropriate existing cognitive structure is present
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not present, pre-instructional strategies, such as advance organizers, should be included as part of the learning process
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process the materials efficiently
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chunked in pieces of appropriate size to facilitate processing
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deeper the processing, the more associations the acquired new information forms in memory
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Information maps that show the major concepts in a topic and the relationships between those concepts should be included
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generate their own
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allow learners to perceive and attend to the information so that it can be transferred to working memory
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placed in the center of the screen
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should be highlighted to focus learners' attention
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Information
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headings
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told why they should take the lesson
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The difficulty level of the material must match the cognitive level of the learner
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allow learners to retrieve existing information from long-term memory to help make sense of the new information
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Use advance organizers to activate an existing cognitive structure
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Provide conceptual models
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Use pre-instructional questions to set expectations
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Use prerequisite test questions to activate the prerequisite knowledge
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Information should be chunked to prevent overload
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learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson
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Individual Differences
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including a variety of learning strategies in online instruction to accommodate those differences
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perceiving and processing
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learners sense and absorb the information around them, from concrete experience to reflective observation
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abstract conceptualization like to learn facts and figures, and to research new information on different topics
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active experimentation prefer to apply what they learn to real-life situations and to go beyond what was presented
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a personality dimension that influences attitudes, values, and social interaction
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Concrete-experience learners prefer specific examples in which they can be involved, and they relate to peers and not to people in authority.
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Reflective-observation learners like to observe carefully before taking any action. They prefer that all the information be available for learning, and see the instructor as the expert
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Abstract-conceptualization learners like to work more with things and symbols and less with people
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Active-experimentation learners prefer to learn by doing practical projects and through group discussions
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textual, verbal, and visual information should be presented to encourage encoding
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Keller proposed a model (ARCS—attention, relevance, confidence, satisfaction
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Attention:
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Relevance:
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taking the lesson could benefit them
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Confidence:
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Design for success
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Satisfaction:
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Metacognition is a learner's ability to be aware of his or her cognitive capabilities and use these capabilities to learn.
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S
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elf-check questions and exercises with feedback
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application in different and real-life situations
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Constructivist
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active
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individual learner's interpretation and processing of what is received through the senses that creates knowledge
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instructor playing an advising and facilitating role
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allowed to construct knowledge
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active process
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high-level processing
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apply the information in a practical situation
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construct their own knowledge
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have to take the initiative to learn and to interact
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Collaborative and cooperative learning
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real-life experience of working in a group
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given control of the learning process
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time and opportunity to reflect
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Embedded questions on the content
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learning journal
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meaningful for learners
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examples that relate to students
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interactive to promote higher-level learning and social presence, and to help develop personal meaning
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pre-learning activities
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informed of the learning outcomes of the lesson
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advance organizer should be provided to establish a structure to organize the details
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prerequisite requirements
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self-assessment
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variety of learning activities to achieve the lesson learning outcome and to accommodate learners' individual needs.
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learning journal
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application exercises
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interface should not overload learners
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real-life applications
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19 Apr 17
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They see learning as an internal process, and contend that the amount learned depends on the processing capacity of the learner, the amount of effort expended during the learning process, the depth of the processing (Craik & Lockhart, 1972; Craik & Tulving, 1975), and the learner's existing knowledge structure (Ausubel, 1974).
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Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997). Learners learn best when they can contextualize what they learn for immediate application and to acquire personal meaning.
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Learners should be told the explicit outcomes of the learnin
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Cognitive psychology looks at learning from an information processing point of view, where the learner uses different types of memory during learning (Figure 1-1). Sensations are received through the senses into the sensory store before processing occurs.
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Important information should be placed in the center of the screen for reading, and learners must be able to read from left to right.
• Information critical for learning should be highlighted to focus learners' attention. For example, in an online lesson, headings should be used to organize the details, and formatted to allow learners to attend to and process the information they contain.
• Learners should be told why they should take the lesson, so that they can attend to the information throughout the lesson.
• The difficulty level of the material must match the cognitive level of the learner, so that the learner can both attend to and relate to the material. Links to both simpler and more complicated materials can be used to accommodate learners at different knowledge levels.
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Information should be chunked to prevent overload during processing in working memor
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Implications for Online Learning
1. Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
2. Learners should construct their own knowledge rather than accepting that given by the instructor. Knowledge construction is facilitated by good interactive online instruction, since the students have to take the initiative to learn and to interact with other students and the instructor, and because the learning agenda is controlled by the student (Murphy & Cifuentes, 2001). In the online environment, students experience the information at first-hand, rather than receiving filtered information from an instructor whose style or background may differ from theirs. In a traditional lecture, the instructor contextualizes and personalizes the information to meet their own needs, which may not be appropriate for all learners. In online instruction, learners experience the information first-hand, which gives them the opportunity to contextualize and personalize the information themselves.
3. Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (Hooper & Hannafin, 1991; Johnson & Johnson, 1996; Palloff & Pratt, 1999). Working with other learners gives learners real-life experience of working in a group, and allows them to use their metacognitive skills. Learners will also be able to use the strengths of other learners, and to learn from others. When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
4. Learners should be given control of the learning process. There should be a form of guided discovery where learners are allowed to make decision on learning goals, but with some guidance from the instructor.
5. Learners should be given time and opportunity to reflect. When learning online, students need the time to reflect and internalize the information. Embedded questions on the content can be used throughout the lesson to encourage learners to reflect on and process the information in a relevant and meaningful manner; or learners can be asked to generate a learning journal during the learning process to encourage reflection and processing.
6. Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information. Assignments and projects should allow learners to choose meaningful activities to help them apply and personalize the information.
7. Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information. In the transformation process, learners interact with the content, with other learners, and with the instructors to test and confirm ideas and to apply what they learn. Garrison (1999) claimed that it is the design of the educational experience that includes the transactional nature of the relationship between instructor, learners, and content that is of significance to the learning experience.
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17 Apr 17
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29 Mar 17
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Constructivist School of Learning
Constructivists see learners as being active rather than passive. Knowledge is not received from the outside or from someone else; rather, it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge. The learner is the center of the learning, with the instructor playing an advising and facilitating role. Learners should be allowed to construct knowledge rather than being given knowledge through instruction (Duffy & Cunningham, 1996). A major emphasis of constructivists is situated learning, which sees learning as contextual. Learning activities that allow learners to contextualize the information should be used in online instruction. If the information has to be applied in many contexts, then learning strategies that promote multi-contextual learning should be used to make sure that learners can indeed apply the information broadly. Learning is moving away from one-way instruction to construction and discovery of knowledge (Tapscott, 1998).
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Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
2. Learners should construct their own knowledge rather than accepting that given by the instructor. Knowledge construction is facilitated by good interactive online instruction, since the students have to take the initiative to learn and to interact with other students and the instructor, and because the learning agenda is controlled by the student (Murphy & Cifuentes, 2001). In the online environment, students experience the information at first-hand, rather than receiving filtered information from an instructor whose style or background may differ from theirs. In a traditional lecture, the instructor contextualizes and personalizes the information to meet their own needs, which may not be appropriate for all learners. In online instruction, learners experience the information first-hand, which gives them the opportunity to contextualize and personalize the information themselves.
3. Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (Hooper & Hannafin, 1991; Johnson & Johnson, 1996; Palloff & Pratt, 1999). Working with other learners gives learners real-life experience of working in a group, and allows them to use their metacognitive skills. Learners will also be able to use the strengths of other learners, and to learn from others. When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
4. Learners should be given control of the learning process. There should be a form of guided discovery where learners are allowed to make decision on learning goals, but with some guidance from the instructor.
5. Learners should be given time and opportunity to reflect. When learning online, students need the time to reflect and internalize the information. Embedded questions on the content can be used throughout the lesson to encourage learners to reflect on and process the information in a relevant and meaningful manner; or learners can be asked to generate a learning journal during the learning process to encourage reflection and processing.
6. Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information. Assignments and projects should allow learners to choose meaningful activities to help them apply and personalize the information.
7. Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information. In the transformation process, learners interact with the content, with other learners, and with the instructors to test and confirm ideas and to apply what they learn. Garrison (1999) claimed that it is the design of the educational experience that includes the transactional nature of the relationship between instructor, learners, and content that is of significance to the learning experience.
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Different kinds of interaction will promote learning at different levels. Figure 1-5 shows interactive strategies to promote higher level learning (Berge, 1999; Gilbert & Moore, 1998; Schwier & Misanchuk, 1993). Hirumi (2002) proposed a framework of interaction in online learning that consists of three levels. Level one is learner-self interaction, which occurs within the learner to help the learner monitor and regulate their own learning. Level two interaction is learner-human and learner-non-human interactions, where the learner interacts with human and non-human resources. Level three is learner-instruction interaction, which consists of activities to achieve a learning outcome. This paper will go one step further and propose interactions that go from lower-level to higher-level interactions based on behaviorist, cognitivist, and constructivist schools of learning.
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Learner Activities
Online learners should be provided with a variety of learning activities to achieve the lesson learning outcome and to accommodate learners' individual needs. Examples of learning activities include reading textual materials, listening to audio materials, or viewing visuals or video materials. Learners can conduct research on the Internet and link to online information and libraries to acquire further information. The preparation of a learning journal will allow learners to reflect on what they learn and provide personal meaning to the information. Appropriate application exercises should be embedded throughout the online lesson to establish the relevance of the materials. Practice activities, with feedback, should be included to allow learners to monitor how they are performing, so that they can adjust their learning method if necessary. A summary should be provided, or learners should be required to generate a lesson summary, to promote higher-level processing and to bring closure to the lesson.
Learner Interaction
As learners complete the learning activities, they will be involved with a variety of interactions. Learners need to interact with the interface to access the online materials. The interface should not overload learners, and should make it as easy as possible for learners to sense the information for transfer to sensory store and then into short-term memory for processing. Learners must interact with the content to acquire the information needed to form the knowledge base. There should be interaction between the learner and other learners, between the learner and the instructor, and between the learner and experts to collaborate, participate in shared cognition, form social networks, and establish social presence. Learners should be able to interact within their context to personalize information and construct their own meaning.
Learner Transfer
Opportunities should be provided for learners to transfer what they learn to real-life applications, so that they can be creative and go beyond what was presented in the online lesson.
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08 Mar 17
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26 Jan 17
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the use of a particular delivery technology or the design of the instruction
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Clark (1983) has claimed that technologies are merely vehicles that deliver instruction, but do not themselves influence student achievement.
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Schramm (1977) suggested that learning is influenced more by the content and instructional strategy in the learning materials
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Bonk and Reynolds (1997), to promote higher-order thinking on the Web,
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Kozma (2001) argues that the particular attributes of the computer are needed to bring real-life models and simulations to the learner;
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(Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
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Rossett (2002), online learning has many promises, but it takes commitment and resources,
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This paper discusses the foundation of educational theory for the design of effective online learning materials, and suggests a model for developing online instruction based on appropriate educational theory.
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“online learning”
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defines online learning as
the use of the Internet to access learning materials; to interact with the content, instructor, and other learners; and to obtain support during the learning process, in order to acquire knowledge, to construct personal meaning, and to grow from the learning experience.
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Benefits of Online Learning
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students can access the online materials at anytime
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Learners can use the Internet to access up-to-date and relevant learning materials, and can communicate with experts in the field in which they are studying.
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tutoring can be done at anytime and from anywhere.
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Online materials can be updated, and learners are able to see the changes at once.
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If designed properly, online learning systems can be used to determine learners' needs and current level of expertise, and to assign appropriate materials for learners to select from to achieve the desired learning outcomes.
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The development of effective online learning materials should be based on proven and sound learning theories.
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the design of the course determines the effectiveness of the learning (Rovai, 2002).
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one can use a combination of theories to develop online learning materials.
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Behaviorists claim that it is the observable behavior that indicates whether or not the learner has learned something, and not what is going on in the learner's head.
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learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
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Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge
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Behaviorists' strategies can be used to teach the “what” (facts)
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cognitive strategies can be used to teach the “how” (processes and principles)
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constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning)
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response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
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Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
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was paid to the incoming information
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Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently
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The amount transferred to long-term memory is determined by the quality and depth of processing in working memory.
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The deeper the processing,
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Information maps that show the major concepts in a topic and the relationships between those concepts should be included in the online learning materials.
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Examples include the proper location of the information on the screen, the attributes of the screen (color, graphics, size of text, etc.), the pacing of the information, and the mode of delivery (audio, visuals, animations, video).
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Important information should be placed in the center of the screen for reading, and learners must be able to read from left to right.
• Information critical for learning should be highlighted to focus learners' attention. For example, in an online lesson, headings should be used to organize the details, and formatted to allow learners to attend to and process the information they contain.
• Learners should be told why they should take the lesson, so that they can attend to the information throughout the lesson.
• The difficulty level of the material must match the cognitive level of the learner, so that the learner can both attend to and relate to the material. Links to both simpler and more complicated materials can be used to accommodate learners at different knowledge levels.
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retrieve existing information
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A comparative advance organizer can be used to recall prior knowledge to help in processing, and an expository advance organizer can be used to help incorporate the details of the lesson
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Information should be chunked
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Strategies that require learners to apply, analyze, synthesize, and evaluate promote higher-level learning, which makes the transfer to long-term memory more effective.
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Learning style refers to how a learner perceives, interacts with, and responds to the learning environment;
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it is a measure of individual differences.
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Perceiving refers to the way learners sense and absorb the information around them, from concrete experience to reflective observation. Concrete experience relates to students' desire to learn things that have personal meaning in life. During reflective observation, students like to take the time to think about and reflect on the learning materials
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processing, is related to how learners understand and process the information that is absorbed after perceiving.
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Online learning can cater for individual differences by determining the learner's preference and providing appropriate learning activities based on the learner's style.
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Cognitive style refers to a learner's preferred way of processing information; that is, the person's typical mode of thinking, remembering, or problem solving.
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Online learning materials should include activities for the different learning styles, so that learners can select appropriate activities based on their preferred style.
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Concrete-experience learners
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Reflective-observation learners
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Abstract-conceptualization learners
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Active-experimentation learners
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adequate supports should be provided for students with different learning styles.
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Information should be presented in different modes to accommodate individual differences in processing and to facilitate transfer to long-term memory.
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Dual-coded information is processed in different parts of the brain, resulting in more encoding.
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It does not matter how effective the online materials are, if learners are not motivated, they will not learn.
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Learners should be motivated to learn.
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Designers of online learning materials should use intrinsic motivation strategies
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Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners.
Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session.
Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson.
Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
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Self-check questions and exercises with feedback throughout a lesson are good strategies to allow learners to check how they are doing, so that they can use their metacognitive skills to adjust their learning approach if necessary.
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Transfer to real-life situations could assist the learners to develop personal meaning and contextualize the information.
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The amount of information processed depends on the amount that is perceived, and the amount stored in long-term memory depends on the quality of the processing in working memory.
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must use techniques to allow learners to sense and perceive the information, and must include strategies to facilitate high-level processing for transfer of information to long-term memory.
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Constructivists see learners as being active rather than passive. Knowledge is not received from the outside or from someone else; rather, it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge. The learner is the center of the learning, with the instructor playing an advising and facilitating role.
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Learners should be allowed to construct knowledge rather than being given knowledge through instruction
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Learning should be an active process.
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meaningful activities results in high-level processing,
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Learners should construct their own knowledge rather than accepting that given by the instructor.
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Knowledge construction is facilitated by good interactive online instruction, since the students have to take the initiative to learn and to interact with other students and the instructor, and because the learning agenda is controlled by the student (Murphy & Cifuentes, 2001)
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In the online environment, students experience the information at first-hand, rather than receiving filtered information from an instructor whose style or background may differ from theirs. In a traditional lecture, the instructor contextualizes and personalizes the information to meet their own needs, which may not be appropriate for all learners. In online instruction, learners experience the information first-hand, which gives them the opportunity to contextualize and personalize the information themselves.
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Collaborative and cooperative learning should be encouraged to facilitate constructivist learning
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When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
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Learners should be given control of the learning process.
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Learners should be given time and opportunity to reflect
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Learning should be made meaningful for learners.
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Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning
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Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
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The interface is where learners use the senses to register the information in sensory storage.
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Learner-context interaction allows learners to develop personal knowledge and construct personal meaning from the information.
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Neither placing information on the Web nor linking to other digital resources on the Web constitutes online instruction.
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A variety of learning activities should be used to accommodate the different learning styles. Learners will choose the appropriate strategy to meet their learning needs.
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Learner Preparation
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14 Dec 16
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09 Sep 16
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05 Aug 16
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07 Jun 16
Shawn WalkerAlly's introductory chapter to Anderson & Elloumi's Theory and Practice of Online Learning provides a succinct summary of major educational theories, with specific implications each have for learning design of online environments. A good resource when considering how to vary the approach you are using with educational technology.
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26 Jan 16
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12 Dec 15
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30 Jun 15
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Clark (1983)
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reason for those benefits is not the medium of instruction, but the instructional strategies built into the learning materials
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Schramm (1977)
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content and instructional strategy in the learning materials than by the type of technology
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Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning
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Kozma (2001)
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it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations.
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Online learning allows for flexibility of access
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Cole, 2000
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2. Learners should construct their own knowledge rather than accepting that given by the instructor. Knowledge construction is facilitated by good interactive online instruction, since the students have to take the initiative to learn and to interact with other students and the instructor, and because the learning agenda is controlled by the student (Murphy & Cifuentes, 2001). In the online environment, students experience the information at first-hand, rather than receiving filtered information from an instructor whose style or background may differ from theirs. In a traditional lecture, the instructor contextualizes and personalizes the information to meet their own needs, which may not be appropriate for all learners. In online instruction, learners experience the information first-hand, which gives them the opportunity to contextualize and personalize the information themselves.
3. Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (Hooper & Hannafin, 1991; Johnson & Johnson, 1996; Palloff & Pratt, 1999). Working with other learners gives learners real-life experience of working in a group, and allows them to use their metacognitive skills. Learners will also be able to use the strengths of other learners, and to learn from others. When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
4. Learners should be given control of the learning process. There should be a form of guided discovery where learners are allowed to make decision on learning goals, but with some guidance from the instructor.
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19 Feb 15
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19 Jul 14
akoernerAthabasca university specializes in online learning. This could provide solid scholarly base in Support of online collaborative learning.
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15 Jul 14
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Clark (1983) has claimed that technologies are merely vehicles that deliver instruction, but do not themselves influence student achievement.
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studies suggest that the reason for those benefits is not the medium of instruction, but the instructional strategies built into the learning materials.
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hence, it is the instructional strategy and not the technology that influences the quality of learning.
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thus, the medium does influence learning.
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but the design of the real-life models and simulations, and the students' interaction with those models and simulations.
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Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space
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he learning materials must be designed properly to engage the learner and promote learning.
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online learning materials must be designed properly, with the learners and learning in focus, and that adequate support must be provided.
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Terms that are commonly used include e-learning, Internet learning, distributed learning, networked learning, tele-learning, virtual learning, computer-assisted learning, Web-based learning, and distance learning.
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02 Jul 14
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13 Jun 14
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11 Jun 14
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“Doing it right” means that online learning materials must be designed properly, with the learners and learning in focus, and that adequate support must be provided. Ring and Mathieux (2002) suggest that online learning should have high authenticity (i.e., students should learn in the context of the workplace), high interactivity, and high collaboration. This paper discusses the foundation of educational theory for the design of effective online learning materials, and suggests a model for developing online instruction based on appropriate educational theory.
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f designed properly, online learning systems can be used to determine learners' needs and current level of expertise, and to assign appropriate materials for learners to select from to achieve the desired learning outcomes.
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before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
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The development of effective online learning materials should be based on proven and sound learning theories.
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the delivery medium is not the determining factor in the quality of learning; rather, the design of the course determines the effectiveness of the learning (Rovai, 2002).
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Learning strategies should be selected to motivate learners, facilitate deep processing, build the whole person, cater for individual differences, promote meaningful learning, encourage interaction, provide feedback, facilitate contextual learning, and provide support during the learning process.
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Behaviorists claim that it is the observable behavior that indicates whether or not the learner has learned something, and not what is going on in the learner's head. In response, some educators claimed that not all learning is observable and that there is more to learning than a change in behavior.
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Cognitive psychology
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They see learning as an internal process, and contend that the amount learned depends on the processing capacity of the learner, the amount of effort expended during the learning process, the depth of the processing (Craik & Lockhart, 1972; Craik & Tulving, 1975), and the learner's existing knowledge structure (Ausubel, 1974).
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constructivism.
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earners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997). Learners learn best when they can contextualize what they learn for immediate application and to acquire personal meaning.
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The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning). Janicki and Liegle (2001) analyzed different instructional design models to identify the components that support quality design of Web-based instruction. Components were identified from each of the behaviorist, cognitivist, and constructivist schools of learning.
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Learners should be told the explicit outcomes of the learning
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Learners must be tested to determine whether or not they have achieved the learning outcome.
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Learning materials must be sequenced appropriately to promote learning.
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Learners must be provided with feedback
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The duration in working memory is approximately 20 seconds, and if information in working memory is not processed efficiently, it is not transferred to long-term memory for storage (Kalat, 2002).
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Since working memory has limited capacity, information should be organized or chunked in pieces of appropriate size to facilitate processing.
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He suggests that information should be chunked into five to nine (i.e., 7 ± 2) meaningful units to compensate for the limited capacity of short-term memory.
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Strategies should be used to allow learners to perceive and attend to the information so that it can be transferred to working memory.
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Strategies to facilitate maximum sensation should be used. Examples include the proper location of the information on the screen, the attributes of the screen (color, graphics, size of text, etc.), the pacing of the information, and the mode of delivery (audio, visuals, animations, video).
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Important information should be placed in the center of the screen for reading, and learners must be able to read from left to right.
• Information critical for learning should be highlighted to focus learners' attention. For example, in an online lesson, headings should be used to organize the details, and formatted to allow learners to attend to and process the information they contain.
• Learners should be told why they should take the lesson, so that they can attend to the information throughout the lesson.
• The difficulty level of the material must match the cognitive level of the learner, so that the learner can both attend to and relate to the material. Links to both simpler and more complicated materials can be used to accommodate learners at different knowledge levels.
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Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
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Provide conceptual models that learners can use to retrieve existing mental models or to store the structure they will need to use to learn the details of the lesson.
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Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
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Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
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Information should be chunked to prevent overload during processing in working memory (Miller, 1956).
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generalized information map is provided as an overview for the online lesson, and can be linear, hierarchical, or spider-shaped, as illustrated in Figures 1-2 to 1-4 (Holley et al., 1979; Smith & Ragan, 1999).
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learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
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Strategies that require learners to apply, analyze, synthesize, and evaluate promote higher-level learning, which makes the transfer to long-term memory more effective.
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The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception.
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perceiving and processing.
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One of the dimensions of cognitive style that has implications for online learning is the distinction between field-dependent and field-independent personalities (Witkin et al., 1977).
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Field-independent personalities approach the environment in an analytical manner; for example, they are able to distinguish figures as discrete from their backgrounds. Field-dependent individuals experience events in a more global, less differentiated way. Field-dependent individuals have a greater social orientation compared with field-independent personalities. Field-independent individuals are likely to learn more effectively under conditions of intrinsic motivation (e.g., self-study), and are influenced less by social reinforcement.
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Concrete-experience learners prefer specific examples in which they can be involved, and they relate to peers and not to people in authority
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They like group work and peer feedback, and they see the instructor as coach or helper. These learners prefer support methods that allow them to interact with peers and obtain coaching from the instructor. Reflective-observation learners like to observe carefully before taking any action. They prefer that all the information be available for learning, and see the instructor as the expert. They tend to avoid interaction with others. Abstract-conceptualization learners like to work more with things and symbols and less with people. They like to work with theory and to conduct systematic analyses. Active-experimentation learners prefer to learn by doing practical projects and through group discussions. They prefer active learning methods and interacting with peers for feedback and information. They tend to establish their own criteria for evaluating situations.
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Ally and Fahy (2002) found that students with different learning styles have different preferences for support.
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Where possible, textual, verbal, and visual information should be presented to encourage encoding.
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Learners should be motivated to learn. It does not matter how effective the online materials are, if learners are not motivated, they will not learn.
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Designers of online learning materials should use intrinsic motivation strategies (Malone, 1981); however, extrinsic motivation should also be used since some learners are motivated by externally driven methods.
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Keller proposed a model (ARCS—attention, relevance, confidence, satisfaction) for motivating learners during learning (Keller, 1983; Keller & Suzuki, 1988).
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Attention:
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Relevance:
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Confidence:
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Satisfaction:
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Encourage learners to use their metacognitive skills to help in the learning process (Meyer, 1998, Sternberg, 1998)
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Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
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Constructivists see learners as being active rather than passive. Knowledge is not received from the outside or from someone else; rather, it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
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Learning should be an active process.
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Learners should construct their own knowledge rather than accepting that given by the instructor.
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Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (Hooper & Hannafin, 1991; Johnson & Johnson, 1996; Palloff & Pratt, 1999).
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Learners should be given control of the learning process.
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Learners should be given time and opportunity to reflect.
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Learning should be made meaningful for learners.
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Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning.
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In online learning, the interface is with the computer to access the content and to interact with others
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A rationale should be provided to inform learners of the importance of taking the online lesson and to show how it will benefit them.
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Learners should be informed of the learning outcomes of the lesson, so that they know what is expected of them and will be able to gauge when they have achieved the lesson outcomes.
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Learners must be told the prerequisite requirements so that they can check whether they are ready for the lesson.
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Online learners should be provided with a variety of learning activities to achieve the lesson learning outcome and to accommodate learners' individual needs.
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18 May 14
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ehaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
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01 Dec 13
Ivonne Chirino-KlevansAthabasca university. How they integrate learning theories into online learning.
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22 Jul 13
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11 Jun 13
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e use of the Internet to access learning materials; to interact with the content, instructor, and other learners; and to obtain support during the learning process, in order to acquire knowledge, to construct personal meaning, and to grow from the learning experienc
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Learning strategies should be selected to motivate learners, facilitate deep processing, build the whole person, cater for individual differences, promote meaningful learning, encourage interaction, provide feedback, facilitate contextual learning, and provide support during the learning process.
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learning is a change in observable behavior caused by external stimul
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Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning. They see learning as an internal process
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Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge
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The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences.
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perceiving and processing
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Cognitive style refers to a learner's preferred way of processing information;
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Field-independent personalities approach the environment in an analytical manner; for example, they are able to distinguish figures as discrete from their backgrounds. Field-dependent individuals experience events in a more global, less differentiated way. Field-dependent individuals have a greater social orientation compared with field-independent personalities. Field-independent individuals are likely to learn more effectively under conditions of intrinsic motivation (e.g., self-study), and are influenced less by social reinforcement.
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Concrete-experience learners
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Reflective-observation learners
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Abstract-conceptualization learners
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Active-experimentation learners
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Design for success by sequencing from simple to complex, or known to unknown
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Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives
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(Ally, 2002; Ritchie & Hoffman, 1997).
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Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning.
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28 May 13
Hrobjartur ArnasonSkoða þessa bok
elearning e-learning FFF kenningar namsefni kennsluefni authoring
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27 May 13
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22 May 13
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18 Apr 13
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02 Apr 13
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23 Jan 13
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According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
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Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning. According to Rossett (2002), online learning has many promises, but it takes commitment and resources, and it must be done right. “Doing it right” means that online learning materials must be designed properly, with the learners and learning in focus, and that adequate support must be provided.
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As a result, the author defines online learning as
the use of the Internet to access learning materials; to interact with the content, instructor, and other learners; and to obtain support during the learning process, in order to acquire knowledge, to construct personal meaning, and to grow from the learning experience
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The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences. Learning style refers to how a learner perceives, interacts with, and responds to the learning environment; it is a measure of individual differences.
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Constructivists see learners as being active rather than passive. Knowledge is not received from the outside or from someone else; rather, it is the individual learner's interpretation
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Implications for Online Learning
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Learners should construct their own knowledge rather than accepting that given by the instructor. Knowledge construction is facilitated by good interactive online instruction, since the students have to take the initiative to learn and to interact with other students and the instructor, and because the learning agenda is controlled by the student (Murphy & Cifuentes, 2001). In the online environment, students experience the information at first-hand, rather than receiving filtered information from an instructor whose style or background may differ from theirs. In a traditional lecture, the instructor contextualizes and personalizes the information to meet their own needs, which may not be appropriate for all learners. In online instruction, learners experience the information first-hand, which gives them the opportunity to contextualize and personalize the information themselves.
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Behaviorist, cognitivist, and constructivist theories have contributed in different ways to the design of online materials, and they will continue to be used to develop learning materials for online learning. Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning.
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he use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the futur
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02 Jan 13
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In his transformation theory, Mezirow (1991) uses both constructivism and cognitivism to explain how people learn. He sees learning as “the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
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12 Nov 12
alisonseaman@FredWBaker @AlisonSeaman so, I keep going back to this, re: situation of learning theories - http://t.co/tPbzIatZ #stillstewing
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31 Oct 12
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27 Jun 12
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23 May 12
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05 Mar 12
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The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001). Kozma is correct in his claim, but learners will not learn from the simulations if the simulations are not developed using sound design principles.
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Learning strategies should be selected to motivate learners, facilitate deep processing, build the whole person, cater for individual differences, promote meaningful learning, encourage interaction, provide feedback, facilitate contextual learning, and provide support during the learning process.
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Learners should be told the explicit outcomes of the learning
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testing or other forms of testing and assessment should be integrated into the learning sequence
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sequencing could take the form of simple to complex, known to unknown, and knowledge to application
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provided with feedback so that they can monitor how they are doing and take corrective action
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Important information should be placed in the center of the screen
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Information critical for learning should be highlighted to focus learners' attention
-
Learners should be told why
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Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
-
Information should be chunked to prevent overload during processing in working memory
-
Concrete-experience learners prefer specific examples in which they can be involved, and they relate to peers and not to people in authority.
-
Reflective-observation learners like to observe carefully before taking any action. They prefer that all the information be available for learning, and see the instructor as the expert.
-
Abstract-conceptualization learners like to work more with things and symbols and less with people. They like to work with theory and to conduct systematic analyses.
-
Active-experimentation learners prefer to learn by doing practical projects and through group discussions. They prefer active learning methods and interacting with peers for feedback and information.
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Information should be presented in different modes to accommodate individual differences in processing and to facilitate transfer to long-term memory. Where possible, textual, verbal, and visual information should be presented to encourage encoding. According to dual-coding theory (Paivio, 1986), information received in different modes (textual and visual) will be processed better than that presented in a single mode (textual only). Dual-coded information is processed in different parts of the brain, resulting in more encoding.
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It does not matter how effective the online materials are, if learners are not motivated, they will not learn.
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Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners.
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Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations.
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Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson.
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Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
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learners should be given the opportunity to complete assignments and projects that use real-life applications and information.
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Effective online lessons must use techniques to allow learners to sense and perceive the information, and must include strategies to facilitate high-level processing for transfer of information to long-term memory. After learners acquire the information, they create personal knowledge to make the materials meaningful.
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Learning should be an active process.
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Learners should construct their own knowledge rather than accepting that given by the instructor.
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Working with other learners gives learners real-life experience of working in a group, and allows them to use their metacognitive skills. Learners will also be able to use the strengths of other learners, and to learn from others.
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Learners should be given control of the learning process. There should be a form of guided discovery where learners are allowed to make decision on learning goals, but with some guidance from the instructor.
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Learners should be given control of the learning process. There should be a form of guided discovery where learners are allowed to make decision on learning goals, but with some guidance from the instructor.
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Learners should be given time and opportunity to reflect.
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Learning should be made meaningful for learners.
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Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning.
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24 Feb 12
There is ongoing debate about whether it is the use of a particular delivery technology or the design of the instruction that improves learning (Clark, 2001; Kozma, 2001). It has long been recognized that specialized delivery technologies can provide efficient and timely access to learning materials; however, Clark (1983) has claimed that technologies are merely vehicles that deliver instruction, but do not themselves influence student achievement. As Clark notes, meta-analysis studies on media research have shown that students gain significant learning benefits when learning from audio-visual or computer media, as opposed to conventional instruction; however, the same studies suggest that the reason for those benefits is not the medium of instruction, but the instructional strategies built into the learning materials. Similarly, Schramm (1977) suggested that learning is influenced more by the content and instructional strategy in the learning materials than by the type of technology used to deliver instruction
onlinelearning theory foundation constructivist cognitive learning elearning
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03 Jan 12
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29 Nov 11
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07 Oct 11
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As a result, the author defines online learning as
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the use of the Internet t
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o access learning materials; to interact with the content, instructor, and other learners; and to obtain support during the learning process, in order to acquire knowledge, to construct personal meaning, and to grow from the learning experience.
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The goal of any instructional system is to promote learning. Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn. This is especially true for online learning, where the instructor and the learner are separated. The development of effective online learning materials should be based on proven and sound learning theories. As we discussed above, the delivery medium is not the determining factor in the quality of learning; rather, the design of the course determines the effectiveness of the learning (Rovai, 2002).
-
The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974). Behaviorists claim that it is the observable behavior that indicates whether or not the learner has learned something, and not what is going on in the learner's head.
-
Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
-
Constructivist
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Learners learn best when they can contextualize what they learn for immediate application and to acquire personal meaning.
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Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
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Behaviorist School of Learning
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Implications for Online Learning
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Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
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The duration in working memory is approximately 20 seconds, and if information in working memory is not processed efficiently, it is not transferred to long-term memory for storage (Kalat, 2002).
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He suggests that information should be chunked into five to nine (i.e., 7 ± 2) meaningful units to compensate for the limited capacity of short-term memory.
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Learners must receive the information in the form of sensations before perception and processing can occur; however, they must not be overloaded with sensations, which could be counterproductive to the learning process.
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20 Aug 11
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28 Apr 11
Mark SwartzFrom: FOUNDATIONS OF EDUCATIONAL THEORY FOR ONLINE LEARNING
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According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
-
According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology tha
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However, it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations. The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001).
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Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
-
Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
-
The development of effective online learning materials should be based on proven and sound learning theories.
-
Early computer learning systems were designed based on a behaviorist approach to learning. The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
-
Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
-
Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997).
-
The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
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The behaviorist school sees the mind as a “black box,” in the sense that a response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
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Learners should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome of the online lesson.
2. Learners must be tested to determine whether or not they have achieved the learning outcome. Online testing or other forms of testing and assessment should be integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback.
3. Learning materials must be sequenced appropriately to promote learning. The sequencing could take the form of simple to complex, known to unknown, and knowledge to application.
4. Learners must be provided with feedback so that they can monitor how they are doing and take corrective action if required.
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Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
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Online instruction must use strategies to allow learners to attend to the learning materials so that they can be transferred from the senses to the sensory store and then to working memory.
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Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently.
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information should be organized or chunked in pieces of appropriate size to facilitate processing.
-
Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
-
Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
-
Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
-
To facilitate deep processing, learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
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The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences
-
The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception. In the following discussion, we consider the Kolb Learning Style Inventory.
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Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners.
Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session.
Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson.
Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
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Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
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Constructivists see learners as being active rather than passive.
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it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
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“the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
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Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
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Learners should construct their own knowledge rather than accepting that given by the instructor.
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Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (H
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When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
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Learners should be given control of the learning process
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Learners should be given time and opportunity to reflect.
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Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information.
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Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
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Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives (Ally, 2002; Ritchie & Hoffman, 1997).
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Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning. There is a shift toward constructive learning, in which learners are given the opportunity to construct their own meaning from the information presented during the online sessions. The use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the future. Online learning materials will be designed in small coherent segments, so that they can be redesigned for different learners and different contexts. Finally, online learning will be increasingly diverse to respond to different learning cultures, styles, and motivations.
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06 Feb 11
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23 Nov 10
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15 Oct 10
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10 Aug 10
sandra rogerslearning theories and implications for online learning
sync_learning_project learning theory 2010_12_16_delicious_import IDSN521 learning theory
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29 Apr 10
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24 Jan 10
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According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old
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Ring and Mathieux (2002) suggest that online learning should have high authenticity (i.e., students should learn in the context of the workplace), high interactivity, and high collaboration.
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13 Nov 09
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07 Sep 09
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27 Mar 09
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11 Nov 08
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11 Mar 08
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05 Mar 08
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22 Jan 08
Lani Ritter HallLearners should be given time and opportunity to reflect. When learning online, students need the time to reflect and internalize the information. Embedded questions on the content can be used throughout the lesson to encourage learners to reflect on and
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25 Nov 07
Terry BohnsackAthabasca university 'free' online text theory and practice of online learning - good, readable
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15 Jun 07
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27 May 07
Catherine LombardozziA chapter from an online book from Athabasca University. Covers behaviorist, cognitivist, and constructivist schools and implications for training.
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19 Apr 07
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05 Oct 06
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Foundations of Educational Theory for Online Learning
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