This link has been bookmarked by 75 people . It was first bookmarked on 18 Nov 2014, by Steve Archbold.
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02 Mar 15
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Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.
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26 Feb 15
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14 Jan 15
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08 Jan 15Seth Deniston
The MindShift Guide to Digital Games and Learning | MindShift http://t.co/2o0n2Xr91N #edtech #gamification
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11 Dec 14
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05 Dec 14Dena Hause
Curious about video games in class? The MindShift Guide walks you through http://t.co/csnAkKTO2o #edtech #gbl http://t.co/iq3a9mASfk
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02 Dec 14
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28 Nov 14leslietheteacher
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of
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27 Nov 14
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26 Nov 14
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25 Nov 14
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24 Nov 14Équipe École 2.0
"How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use."
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23 Nov 14Ariane Skapetis
Curious about using digital games in class? Check out this guide for insights and ideas http://t.co/iPxrHYvtnK http://t.co/zFoJV8s7xF
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Tamara Malloff
Curious about using digital games in class? Check out this guide for insights and ideas http://t.co/iPxrHYvtnK http://t.co/zFoJV8s7xF
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Michael Hallissy
Curious about using digital games in class? Check out this guide for insights and ideas http://t.co/iPxrHYvtnK http://t.co/zFoJV8s7xF
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22 Nov 14karonab103
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of
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20 Nov 14
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wansomefries
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of
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Michael M Grant
@michaelmgrant —> @web20classroom: Looks like a great guide to Digital Games and Learning from @MindShiftKQED: http://t.co/rlKFgfbw7V”
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Amanda Dykes
Looks like a great guide to Digital Games and Learning from @MindShiftKQED: http://t.co/WKv5zp4Wdi
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19 Nov 14Mike Collins
Looks like a great guide to Digital Games and Learning from @MindShiftKQED: http://t.co/WKv5zp4Wdi
— Steven W. Anderson (@web20classroom) November 19, 2014 -
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w can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
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The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way.
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boloniaborn marti
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of
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John Goldsmith
We're excited to launch the MindShift Guide to Digital Games and Learning! #edtech #edchat http://t.co/0GggQWAwr4 http://t.co/vAwKhmHDoR
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Shelly Terrell
We're excited to launch the MindShift Guide to Digital Games and Learning! #edtech #edchat http://t.co/0GggQWAwr4 http://t.co/vAwKhmHDoR
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Lisa Dabbs
@teachingwthsoul Wanted to share MindShift's Guide to Digital Games and Learning with you. Share if you see fit! http://t.co/zSIOstjBMh
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Lisa Noble
We're excited to launch the MindShift Guide to Digital Games and Learning! #edtech #edchat http://t.co/0GggQWAwr4 http://t.co/vAwKhmHDoR
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Marieke Holtkamp
We're excited to launch the MindShift Guide to Digital Games and Learning! #edtech #edchat http://t.co/0GggQWAwr4 http://t.co/vAwKhmHDoR
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Tom Perran
“@ndbekah: RT @MindShiftKQED: Curious about video games in class? http://t.co/jFAh6CETiW gbl pic.twitter.com/ntbKbh7q0D #coetail” TY 4 sharing!
— Tom Perran (@tperran) November 19, 2014 -
"w can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."gaming gamification e-learning instructional_design report Educational_Technology X11_14_Research_Report_21
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18 Nov 14
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Manel Rives
How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. via Pocket
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Juan Carlos Mujica
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of
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Gary Bertoia
The MindShift Guide to Digital Games and Learning http://t.co/4zUVimdQIZ
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Heather Bailie
How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that's gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
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John Evans
"The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."
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Ashley Tan
Looks promising! >> The MindShift Guide to Digital Games & Learning http://t.co/9uOfhYXMXs #edsg
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