This link has been bookmarked by 32 people . It was first bookmarked on 24 Jul 2014, by loribanaszak.
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17 Mar 15unluckycharms
At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video
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15 Aug 14Mark Blair
"In education, it seems as if innovation and revolution play like the song of the Sirens in a culture of perpetual obsolescence. It seems as if we’ve got an unhealthy fetish for new-ness, indiscriminately choosing the convenient disposability of shrink-wrap over the sustainability of the well-worn.
Digital games can be amazing tools, but only when used to make it easier to contextualize the gifts we’ve received from Shakespeare, Socrates, Euclid, and others. The thing about tools is that their strength is usually derived from the way they approach a problem rather than in the particularity of the solution they offer. For example, consider the hammer: a great technological innovation that our human ancestors imagined more than 2 million years ago. What made it revolutionary was not so much in the material from which it was assembled, nor the particular object it bashed. Instead, the hammer was revolutionary because it forever transformed human experience by introducing the possibility of striking, and therefore altering, our natural surroundings. It changed the way we look at things." -
09 Aug 14
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The thing about tools is that their strength is usually derived from the way they approach a problem rather than in the particularity of the solution they offer.
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Our current civilization is built on information technologies. Smartphones, the internet, and video games are all simply hunks of machinery that become special because they introduce new interactive narrative structures. They introduce non-linear ways of thinking about the world and organizing information.
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Ashley Tan
What Happens When School Design Looks Like Game Design (aka systems literacy) http://t.co/kFC4x3DVAR #edsg
via:packrati.us edsg school game design systems literacy non-linear
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Our current civilization is built on information technologies. Smartphones, the internet, and video games are all simply hunks of machinery that become special because they introduce new interactive narrative structures. They introduce non-linear ways of thinking about the world and organizing information.
When we look at a network, or a jumble of hyperlinks, or an interactive simulation like a video game, it immediately appears chaotic. This is because we are conditioned to make sense of it using the habitual linear narrative traditions that have defined “literacy” for a few thousand years. We try to identify beginnings, middles, and ends. But new narrative conventions require a different form of literacy: systems literacy.
Systems literacy is playful and inter-subjective. It defines order according to the way things interact with one another. It privileges the quality of the relationship between nodes rather than trying to figure out what is first, last, and in-between (value judgments). Systems work more like a sandboxes than ambitious ladders to the top.
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This shift is precisely what seems to be happening at the Quest To Learn School. Curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games. The New York City public school employs a standards-based integrated curriculum that “mimics the action and design principles of games by generating a compelling ‘need to know’ in the classroom,” as they describe it. The goal: to intrinsically motivate kids toward mastery. Students seek out knowledge because they need to know it in order to complete a project based task.
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04 Aug 14
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03 Aug 14Sheri Edwards
What Happens When School Design Looks Like Game Design | @MindShiftKQED #gbl #design #edchat http://t.co/QnhrJaeX61 http://t.co/UF35XCbJC6
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30 Jul 14
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Digital games can be amazing tools, but only when used to make it easier to contextualize the gifts we’ve received from Shakespeare, Socrates, Euclid, and others.
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29 Jul 14
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“Failure is reframed as iteration”
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“Systems are all around us — games are playful systems.”
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28 Jul 14
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26 Jul 14
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25 Jul 14
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Jelmer Evers
Applying the systems-thinking of game design to create engaged learning spaces http://t.co/Cl06oT0Dsc #edchat http://t.co/tMZWSWEdlX
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Doug Peterson
What Happens When School Design Looks Like Game Design http://t.co/jKl1ACoukO
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Michael Richards
Part 13 of MindShift’s Guide to Games and Learning. In education, it seems as if innovation and revolution play like the song of the Sirens in a culture of perpetual obsolescence. via Pocket
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24 Jul 14
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mark picketts
"Transform the shape of the container and you simultaneously alter the the kind of content that can fit inside."
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nikerym
"Quest To Learn looked like any other school, except every student was engaged, empowered, & motivated" http://t.co/aNZZdK82fG
— Institute of Play (@instituteofplay) July 24, 2014
via Instapaper: Unread https://www.instapaper.com/u
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