This link has been bookmarked by 30 people . It was first bookmarked on 21 Apr 2008, by a77ila.
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04 Nov 08
Johan LarssonA couple of Gartner analysts have recently claimed that Windows is "collapsing"; that it's too big, too sprawling, and too old to allow rapid development and significant new features.
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01 Oct 08
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29 Jun 08
Svend Andreas HorgenBakgrunn fra Ars Technica på hvorfor Apple med OS X er å foretrekke som utviklerplattform fremfor Windows (merk: 3 sider, og del 1 av en større serie)
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03 Jun 08
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02 Jun 08
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Gyuri GrellWindows is dying, Windows applications suck, and Microsoft is too blinkered to fix any of it—that's the argument. The truth is that Windows is hampered by 25-year old design decisions. These decisions mean that it's clunky to use and absolutely horrible
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The truth is that Windows is hampered by 25-year old design decisions. These decisions mean that it's clunky to use and absolutely horrible to write applications for. The applications that people do write are almost universally terrible. They're ugly, they're inconsistent, they're disorganized; there's no finesse, no care lavished on them.
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The unfortunate thing about this is that there is a company that's not only faced similar problems but also tackled them. Apple in the mid-1990s was faced with an operating system that was going nowhere, and needed to take radical action to avoid going out of business. And so that's what Apple did. Apple's role in the industry has always been more prominent than mere sales figures would suggest, but these days even the sales numbers are on the up. There are lessons to be learned from the company in Cupertino; I only hope they will be.
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Although the new APIs were not entirely new—the Obj-C Cocoa API was based on the NeXTstep API, and Carbon was similar to the old MacOS API—they were cleaned up, allowing bad decisions of the past to be fixed.
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