Joel Liu's personal annotations on this page
Joel bookmarked
on 2008-01-16
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Quake 3 Arena makes an interesting example as it is fully open-source (except the tools), and it’s a great example of a turn-of-the-century AI engine design! Seriously though, the code contains a feature-complete death-match bot AI written in plain-old C; it’s surprisingly easy to follow when you understand the syntax of the language. As well as a simple goal architecture, you’ll find some solid technology in the Area Awareness System (AAS) and the pathfinding solution too (a.k.a. routing).
This link has been bookmarked by 6 people . It was first bookmarked on 16 Jan 2008, by Joel Liu.
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Quake 3 Arena makes an interesting example as it is fully open-source (except the tools), and it’s a great example of a turn-of-the-century AI engine design! Seriously though, the code contains a feature-complete death-match bot AI written in plain-old C; it’s surprisingly easy to follow when you understand the syntax of the language. As well as a simple goal architecture, you’ll find some solid technology in the Area Awareness System (AAS) and the pathfinding solution too (a.k.a. routing).
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